Technology for Trainers, 2nd Edition

Detalles Bibliográficos
Otros Autores: Toth, Thomas Author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] American Society for Training & Development 2015
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009644305206719
Tabla de Contenidos:
  • Intro
  • Title Page
  • Copyright
  • Contents
  • Preface
  • 1 What Every Trainer Needs to Know About Technology
  • Technology Can Be Intimidating
  • Abracadabra
  • Moving Along
  • 2 The Modern Training Team and Process
  • The Dream Team
  • A Design Process-Overview
  • Moving Along
  • 3 Delivering on Smartphones and Tablets
  • Broadband
  • Smartphones
  • Tablets
  • Deploying to Smartphones and Tablets
  • Something to Consider
  • Moving Along
  • 4 E-Learning Development Software
  • E-Learning Authoring Tools Essentials
  • Types of Authoring Tools
  • Moving Along
  • 5 Simple Coding-Knowing a Little Can Be a Big Help
  • What Is HTML?
  • What Is HTML5?
  • Coding
  • HTML: A Quick Lesson in Code Writing
  • Viewing the Code Live
  • Uploading and Viewing Your Web Program
  • Moving Along
  • 6 Graphics-Choice Depends on Purpose
  • Screen Resolution
  • Image File Size
  • Image Resolution
  • Raster and Vector Graphics
  • Web Graphic Types
  • Software for Creating Web Graphics
  • Moving Along
  • 7 Graphical User Interface-The Key to E-Learning
  • GUI Rules
  • Screen Layout
  • Navigation Buttons and Design
  • Usability Flaws
  • Other GUI Design Elements
  • Moving Along
  • 8 Fonts and White Space-How E-Learning Use Is Different
  • The Limits of Display
  • Font Choice Makes a Difference
  • Text as a Graphical Element
  • White Space and Line Spacing
  • Some Guidelines for Effective Use of Text in E-Learning
  • Moving Along
  • 9 Animation-Just Enough, Never Too Much
  • Animation Types
  • Animation in Your E-Learning Program
  • Just Enough, Never Too Much
  • Moving Along
  • 10 Multimedia-Using Audio and Video in E-Learning
  • Audio and Video Plug-Ins
  • What Type of Audio File Should You Use?
  • What Type of Video File Should You Use?
  • Integrating Audio and Video Into Your E-Learning Program
  • Moving Along
  • 11 Interaction-Creating Content to Engage the Learner.
  • Interaction Is the Key
  • Testing
  • Interaction Techniques
  • Feedback
  • Moving Along
  • 12 The Learning Management System
  • A Brief History of the LMS
  • Components of an LMS
  • Advantages of an LMS
  • LMS Standards
  • LMS Vendors
  • Making a Decision
  • Moving Along
  • 13 E-Learning Development-Two Real-World Examples
  • Case Study 1: Reinforcing Customer Service Training
  • Case Study 2: Providing Selling Skills to a Retail Sales Force
  • Next Steps
  • Resources
  • E-Learning Glossary
  • About the Author
  • Index.