Beginning game development with Godot learn to create and publish your first 2D platform game
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used...
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York, New York :
Apress
[2022]
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009644290606719 |
Tabla de Contenidos:
- Chapter 1: Introduction
- Chapter 2: Getting Started with Godot
- Chapter 3: GDScript in a Nutshell
- Chapter 4: Exploring Game Physics
- Chapter 5: Adding Game Graphics
- Chapter 6: Game Animations
- Chapter 7: Building the Game World
- Chapter 8: Counting Wins and Losses
- Chapter 9: Designing the Game GUI
- Chapter 10: Publishing your Game.