Beginning game development with Godot learn to create and publish your first 2D platform game

Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used...

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Detalles Bibliográficos
Otros Autores: Dhule, Maithili, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, New York : Apress [2022]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009644290606719
Tabla de Contenidos:
  • Chapter 1: Introduction
  • Chapter 2: Getting Started with Godot
  • Chapter 3: GDScript in a Nutshell
  • Chapter 4: Exploring Game Physics
  • Chapter 5: Adding Game Graphics
  • Chapter 6: Game Animations
  • Chapter 7: Building the Game World
  • Chapter 8: Counting Wins and Losses
  • Chapter 9: Designing the Game GUI
  • Chapter 10: Publishing your Game.