Game audio with FMOD and Unity

'Game Audio with FMOD and Unity' introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio M...

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Detalles Bibliográficos
Otros Autores: Robinson, Ciarán author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, NY ; Abingdon, Oxon : Routledge 2019.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009644266206719
Tabla de Contenidos:
  • Game engines
  • Audio middleware
  • Game audio vs TV & film sound
  • Getting started with FMOD
  • Looping
  • 2D vs 3D sound
  • Getting started in Unity
  • Level building in Unity
  • Exploring the game environment
  • Integrating FMOD and Unity
  • Interactive game objects
  • Crate sounds
  • Putting the "S" into FPS
  • Changing footsteps
  • The enemies shoot back
  • Parameters
  • Bonus chapter : Parameters 2
  • Signal routing in FMOD
  • FMOD effect plugins
  • Ambience and transceivers
  • Real-time mixing
  • Mix snapshots
  • The health system
  • Game over man!
  • Game music part 1 : variation
  • Game music part 2 : parameter control
  • Setting up Unity for music
  • Mixing the game : sidechains
  • Optimising the game
  • Building the game.