3d game engine architecture engineering real-time applications with wild magic
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the softw...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press, an imprint of Taylor and Francis
[2005].
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Edición: | First edition |
Colección: | The Morgan Kaufmann Series in Interactive 3D Technology
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009644261306719 |
Tabla de Contenidos:
- Contents; Preface; 1 Introduction; 2 Core Systems; 3 Scene Graphs and Renderers; 4 Advanced Scene Graph Topics; 5 Advanced Rendering Topics; 6 Collision Detection; 7 Physics; 8 Applications; Appendix Coding Conventions; Index