3d game engine architecture engineering real-time applications with wild magic

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the softw...

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Detalles Bibliográficos
Otros Autores: Eberly, David H., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, an imprint of Taylor and Francis [2005].
Edición:First edition
Colección:The Morgan Kaufmann Series in Interactive 3D Technology
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009644261306719
Tabla de Contenidos:
  • Contents; Preface; 1 Introduction; 2 Core Systems; 3 Scene Graphs and Renderers; 4 Advanced Scene Graph Topics; 5 Advanced Rendering Topics; 6 Collision Detection; 7 Physics; 8 Applications; Appendix Coding Conventions; Index