Eberly, D. H. (2005). 3d game engine architecture: Engineering real-time applications with wild magic (First edition.). CRC Press, an imprint of Taylor and Francis.
Cita Chicago Style (17a ed.)Eberly, David H. 3d Game Engine Architecture: Engineering Real-time Applications with Wild Magic. First edition. Boca Raton, FL: CRC Press, an imprint of Taylor and Francis, 2005.
Cita MLA (9a ed.)Eberly, David H. 3d Game Engine Architecture: Engineering Real-time Applications with Wild Magic. First edition. CRC Press, an imprint of Taylor and Francis, 2005.
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