Eberly, D. H. (2005). 3d game engine architecture: Engineering real-time applications with wild magic (First edition.). CRC Press, an imprint of Taylor and Francis.
Chicago Style (17th ed.) CitationEberly, David H. 3d Game Engine Architecture: Engineering Real-time Applications with Wild Magic. First edition. Boca Raton, FL: CRC Press, an imprint of Taylor and Francis, 2005.
MLA (9th ed.) CitationEberly, David H. 3d Game Engine Architecture: Engineering Real-time Applications with Wild Magic. First edition. CRC Press, an imprint of Taylor and Francis, 2005.
Warning: These citations may not always be 100% accurate.