Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL2

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine...

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Detalles Bibliográficos
Otros Autores: Sung, Kelvin, 1964- author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Apress [2022]
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009639595006719
Tabla de Contenidos:
  • Chapter 1: Introduction Chapter 2: Working with HTML5 and WebGL2 Chapter 3: Transformation and World Coordinate Chapter 4: Common Components of a Game Engine Chapter 5: Working with Texture, Sprites, and Fonts Chapter 6: Behaviors and Collisions Chapter 7: Camera Manipulations Chapter 8: Illumination and Shadow Chapter 9: Physics Chapter 10: Particle Systems and Stenciling Chapter 11: Supporting Camera Background Chapter 12: Building a Sample Game: From Design to Completion