Agile Visualization with Pharo crafting interactive visual support using roassal

Use the Pharo interactive development environment to significantly reduce the cost of creating interactive visualizations. This book shows how Pharo leverages visualization development against traditional frameworks and toolkits. Agile Visualization with Pharo focuses on the Roassal visualization en...

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Detalles Bibliográficos
Otros Autores: Bergel, Alexandre, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, New York : Apress Media LLC [2022]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009638313806719
Tabla de Contenidos:
  • Intro
  • Table of Contents
  • About the Author
  • About the Technical Reviewer
  • Chapter 1: Introduction
  • Agile Visualization
  • The Pharo Programming Language
  • The Roassal Visualization Engine
  • Roassal License
  • Contributing to the Development of Roassal
  • Accompanying Source Code
  • Want to Have a Chat?
  • Book Overview
  • Who Should Read This Book?
  • Acknowledgments
  • Chapter 2: Quick Start
  • Installation
  • First Visualization
  • Visualizing the Filesystem
  • Charting Data
  • Sunburst
  • Graph Rendering
  • What Have You Learned in This Chapter?
  • Chapter 3: Pharo in a Nutshell
  • Hello World
  • Visualizing Some Numbers
  • From Scripts to Object-Oriented Programming
  • Pillars of Object-Oriented Programming
  • Sending Messages
  • Creating Objects
  • Creating Classes
  • Creating Methods
  • Block Closures
  • Control Structures
  • Collections
  • Cascades
  • A Bit of Metaprogramming
  • What Have You Learned in This Chapter?
  • Chapter 4: Agile Visualization
  • Visualizing Classes as a Running Example
  • Example in the Pharo Environment
  • Closing Words
  • What Have You Learned in This Chapter?
  • Chapter 5: Overview of Roassal
  • Architecture of Roassal
  • Shapes
  • Canvas
  • Events
  • Interaction
  • Normalizer
  • Layouts
  • Inspector Integration
  • Animation
  • What Have You Learned in This Chapter?
  • Chapter 6: The Roassal Canvas
  • Opening, Resizing, and Closing a Canvas
  • Camera and Shapes
  • Virtual Space
  • Shape Order
  • Canvas Controller
  • Converting a Canvas to a Shape
  • Events
  • What Have You Learned in This Chapter?
  • Chapter 7: Shapes
  • Box
  • Circle and Ellipse
  • Label
  • Polygon
  • SVG Path
  • Common Features
  • Model
  • Line
  • Line Attach Point
  • Line Marker
  • Line with Control Points
  • What Have You Learned in This Chapter?
  • Chapter 8: Line Builder
  • Difficulties with Build Lines
  • Using a Line Builder.
  • Using Associations
  • Graph Visualization
  • What Have You Learned in This Chapter?
  • Chapter 9: Shape Composition
  • Composite Shapes
  • Model Object in Composite
  • Labels Part of a Composition
  • Labeled Circles
  • What Have You Learned in This Chapter?
  • Chapter 10: Normalizing and Scaling Values
  • Normalizing Shape Size
  • The RSNormalizer Class
  • Combining Normalization
  • Normalizing Shape Position
  • Line Width
  • Scaling
  • What Have You Learned in This Chapter?
  • Chapter 11: Interactions
  • Useful Interactions
  • Using Any Shape in a Popup
  • RSLabeled
  • RSHighlightable
  • What Have You Learned in This Chapter?
  • Chapter 12: Layouts
  • Circle Layout
  • Grid Layout
  • Flow Layout
  • Rectangle Pack Layout
  • Line Layout
  • Tree Layout
  • Force-Based Layout
  • Conditional Layout
  • Graphviz Layouts
  • Installing Graphviz
  • Bridging Roassal and Graphviz
  • Graphviz Layout
  • What Have You Learned in This Chapter?
  • Chapter 13: Integration in the Inspector
  • Pharo Inspector
  • Visualizing a Collection of Numbers
  • Chaining Visualizations
  • What Have You Learned in This Chapter?
  • Chapter 14: Reinforcement Learning
  • Implementation Overview
  • Defining the Map
  • Modeling State
  • The Reinforcement Learning Algorithm
  • Running the Algorithm
  • What Have You Learned in This Chapter?
  • Chapter 15: Generating Visualizations From GitHub
  • Requirements
  • Creating a Workflow
  • Trying the Workflow
  • Running Unit Tests
  • Running Tests
  • Visualizing the UML Class Diagram
  • Visualizing the Test Coverage
  • What Have You Learned in This Chapter?
  • Index.