Advanced Unity game development build professional games with Unity, C#, and Visual studio

Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI...

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Detalles Bibliográficos
Otros Autores: Brusca, Victor G., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Apress [2022]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009638298106719
Tabla de Contenidos:
  • Chapter 1: Introduction and Getting Started
  • Chapter 2: Game Specifications
  • Chapter 3: Base Class
  • Chapter 4: Interaction Classes
  • Chapter 5: Advanced Interaction Classes
  • Chapter 6: Helper Classes
  • Chapter 7: Input Classes
  • Chapter 8: Menu System Classes
  • Chapter 9: Player and Game State Classes Part 1
  • Chapter 10: Player and Game State Classes Part 2
  • Chapter 11: Making it Professional
  • Chapter 12: Adding a New Racetrack
  • Chapter 13: Conclusion.