Advanced Unity game development build professional games with Unity, C#, and Visual studio
Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Apress
[2022]
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009638298106719 |
Tabla de Contenidos:
- Chapter 1: Introduction and Getting Started
- Chapter 2: Game Specifications
- Chapter 3: Base Class
- Chapter 4: Interaction Classes
- Chapter 5: Advanced Interaction Classes
- Chapter 6: Helper Classes
- Chapter 7: Input Classes
- Chapter 8: Menu System Classes
- Chapter 9: Player and Game State Classes Part 1
- Chapter 10: Player and Game State Classes Part 2
- Chapter 11: Making it Professional
- Chapter 12: Adding a New Racetrack
- Chapter 13: Conclusion.