Flash MX 2004 games art to actionscript

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functional...

Descripción completa

Detalles Bibliográficos
Otros Autores: Lever, Nik, 1958-, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford : Focal Press, an imprint of Elsevier 2004.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009634708806719
Tabla de Contenidos:
  • Front Cover; Flash MX 2004 Games; Copyright Page; Contents at a glance; Introduction; Chapter 1. Your first game; Section 1: Animation; Chapter 2. Drawing with Flash; Chapter 3. Simple cut-out animation; Chapter 4. Using CGI programs to create animation; Chapter 5. Background art; Chapter 6. Creating artwork for mobile devices; Section 2: Action; Chapter 7. So what is a variable?; Chapter 8. In tip-top condition; Chapter 9. Using loops; Chapter 10. Keep it modular; Chapter 11. Debugging; Chapter 12. Using external files; Section 3: Putting it into practice
  • Chapter 13. Small games to keep them loadingChapter 14. Quizzes; Chapter 15. Mazes; Chapter 16. Board games; Chapter 17. Platformers; Chapter 18. Sports simulations; Section 4: Flash for mobiles; Chapter 19. Flash Lite - how does it affect game developers?; Chapter 20. Using Flash on a PocketPC; Section 5: Flash for boffins; Chapter 21. High score tables; Chapter 22. Multi-player games using sockets; Chapter 23. Using Flash Communication Server; Chapter 24. Embedding Flash; Appendix A:Integrating Flash with Director; Appendix B: Tweening in code; Bibliography; Index