Writing for multimedia and the Web a practical guide to content development for interactive media

Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media.Writing for Multimedia and the Web is the most comprehensive g...

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Bibliographic Details
Main Author: Garrand, Timothy Paul (-)
Format: eBook
Language:Inglés
Published: Amsterdam ; Boston : Elsevier Focal Press c2006.
Edition:3rd ed
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009633638506719
Table of Contents:
  • Cover; Copyright Page; Book Contents; Part I - Interactive Media and the Writer; Chapter 1 - Interactivity and the Writer; Chapter Overview; Write It All!; Defining Interactive Multimedia and the Interactive Writer; Interactivity Versus Control; Thinking Interactively; Linking; High-Level Design and Information Architecture; Interactive Devices; Conclusion; References; Chapter 2 - Writing for Many Media; Chapter Overview; The Skills of the Interactive Writer; Text; Audio; Video; Conclusion; References
  • Chapter 3 - High-Level Design, Management, and Technical Skills Useful to the Interactive WriterChapter Overview; High-Level Design, Content, and Project Management; Technical Skills; Conclusion; References; Chapter 4 - The Multimedia and Web Site Production Team; Chapter Overview; The Writer; The Content Strategist; The Instructional Designer; The Information Architect or Interactive Architect; The Interface Designer; The Game Designer; The Usability Expert; The Subject Matter Expert; The Business Strategist; The Art Director/Creative Director/Graphic Artist; The Animator
  • The Project ManagerThe Video/Audio Director/Developer; The Photographer/Videographer; The Voice Talent and Actors; The Programmer/Coder; The Product Manager; Conclusion; References; Chapter 5 - Script and Proposal Formatting; Chapter Overview; Scripting Software; Preliminary Documents: Outlines, Proposals, and Design Documents; Storyboards, Scripts, and Final Documents; Conclusion; References; Chapter 6 - Key Points from Part I: Interactive Media and the Writer; Multimedia Defined (Chapter 1); Thinking Interactively (Chapter 1); Linking (Chapter 1)
  • High-Level Design and Information Architecture (Chapter 1)Interactive Devices (Chapter 1); Writing for Many Media (Chapter 2); High-Level Design and Management Skills (Chapter 3); Flowcharting and Other Organizational Tools (Chapter 3); Writing as Part of the Production Team (Chapter 4); Script Formatting (Chapter 5); Part II - Writing Informational Multimedia and Web Sites; Chapter 7 - Defining and Achieving Goals for Informational Multimedia and Web Sites; Chapter Overview; Informational Multimedia and Web Sites Defined; Defining the Goal: Business Context, Data, and Users
  • Example of Defining the GoalTechniques to Achieve Common Informational Goals; Multimedia Games as Teaching Tools; Conclusion; References; Chapter 8 - Informational Multimedia and Web Architecture; Chapter Overview; Linear Structure; Linear Structure with Scene or Section Branching; Hierarchical Branching; Single-Level Linking; Parallel Path or Multipath Architecture; Dynamically-Generated Database Driven Web Sites; Passive Versus Active Information Delivery: Getting Beyond Click-and-Read with Simulations, Worlds, and Role Playing; Benefits of Active Information Delivery: Learning to Learn
  • Conclusion