Game Programming with Unity and C# A Complete Beginner’s Guide

Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting wit...

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Detalles Bibliográficos
Autor principal: Hardman, Casey. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2020.
Edición:1st ed. 2020.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631942206719
Tabla de Contenidos:
  • Chapter 1: Installation and Setup
  • Chapter 2: Unity Basics
  • Chapter 3: Manipulating the Scene
  • Chapter 4: Parents and their Children
  • Chapter 5: Prefabs
  • Chapter 6: Programming Primer
  • Chapter 7: Code Blocks and Methods
  • Chapter 8: Conditions
  • Chapter 9: Working with Objects
  • Chapter 10: Working with Scripts
  • Chapter 11: Inheritance
  • Chapter 12:Debugging
  • Game Project 1: Obstacle Course
  • Chapter 13
  • Obstacle Course Design and Outline
  • Chapter 14: Player Movement
  • Chapter 15: Death and Respawning
  • Chapter 16: Basic Hazards
  • Chapter 17: Walls and Goals
  • Chapter 18:Patrolling Hazards
  • Chapter 19: Wandering Hazards
  • Chapter 20:Dashing
  • chapter 21:Designing Levels- Chapter 22: Menus and UI
  • Chapter 23: In-Game Pause Menu
  • Chapter 24: Spike Traps
  • Chapter 25: Obstacle Course Conclusion
  • Game Project 2: Tower Defense
  • Chapter 26: Tower Defense Design and Outline
  • Chapter 27: Camera Movement
  • Chapter 28: Enemies, Towers, and Projectiles
  • Chapter 29: Build Mode
  • Chapter 30 Play Mode
  • Chapter 31: More Tower Types
  • Chapter 32: Tower Defense Conclusion
  • Game Project 3: Physics Playground
  • Chapter 33: Physics Playground Design and Outline
  • Chapter 34: Mouse-Aimed Camera
  • Chapter 35: Advanced 3D Movement
  • Chapter 36: Wall Jumping
  • Chapter 37: Pulling and Pushing
  • Chapter 38: Moving Platforms
  • Chapter 389 Joints and Swings
  • Chapter 40: Force Fields and Jump Pads
  • Chapter 41: Physics Playground Conclusion and More.