Game Programming with Unity and C# A Complete Beginner’s Guide
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting wit...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2020.
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Edición: | 1st ed. 2020. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631942206719 |
Tabla de Contenidos:
- Chapter 1: Installation and Setup
- Chapter 2: Unity Basics
- Chapter 3: Manipulating the Scene
- Chapter 4: Parents and their Children
- Chapter 5: Prefabs
- Chapter 6: Programming Primer
- Chapter 7: Code Blocks and Methods
- Chapter 8: Conditions
- Chapter 9: Working with Objects
- Chapter 10: Working with Scripts
- Chapter 11: Inheritance
- Chapter 12:Debugging
- Game Project 1: Obstacle Course
- Chapter 13
- Obstacle Course Design and Outline
- Chapter 14: Player Movement
- Chapter 15: Death and Respawning
- Chapter 16: Basic Hazards
- Chapter 17: Walls and Goals
- Chapter 18:Patrolling Hazards
- Chapter 19: Wandering Hazards
- Chapter 20:Dashing
- chapter 21:Designing Levels- Chapter 22: Menus and UI
- Chapter 23: In-Game Pause Menu
- Chapter 24: Spike Traps
- Chapter 25: Obstacle Course Conclusion
- Game Project 2: Tower Defense
- Chapter 26: Tower Defense Design and Outline
- Chapter 27: Camera Movement
- Chapter 28: Enemies, Towers, and Projectiles
- Chapter 29: Build Mode
- Chapter 30 Play Mode
- Chapter 31: More Tower Types
- Chapter 32: Tower Defense Conclusion
- Game Project 3: Physics Playground
- Chapter 33: Physics Playground Design and Outline
- Chapter 34: Mouse-Aimed Camera
- Chapter 35: Advanced 3D Movement
- Chapter 36: Wall Jumping
- Chapter 37: Pulling and Pushing
- Chapter 38: Moving Platforms
- Chapter 389 Joints and Swings
- Chapter 40: Force Fields and Jump Pads
- Chapter 41: Physics Playground Conclusion and More.