How to make a game go from idea to publication avoiding the common pitfalls along the way
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and ba...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2021.
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Edición: | 1st ed. 2021. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631741906719 |
Tabla de Contenidos:
- Chapter 1: Don't
- Chapter 2: The Fault in Our Stars
- Chapter 3: Don't Reinvent the Wheel
- Chapter 4: Choose Your Arsenal
- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head
- Chapter 6: A Stitch in Time Saves Nine
- Chapter 7: Git Good
- Chapter 8: Get Smart!
- Chapter 9: Game Design - The Three musketeers!
- Chapter 10: Game Feel and Effects
- Chapter 11: Input Matters
- Chapter 12: Help!
- Chapter 13: Platform Choosing (Pros n Cons)
- Chapter 14: The Great Filter/Fermi Paradox
- Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop.