How to make a game go from idea to publication avoiding the common pitfalls along the way

Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and ba...

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Detalles Bibliográficos
Otros Autores: Fahme, Minhaz-Us-Salakeen, author (author), Khan, Tanimul Haque, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2021.
Edición:1st ed. 2021.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631741906719
Tabla de Contenidos:
  • Chapter 1: Don't
  • Chapter 2: The Fault in Our Stars
  • Chapter 3: Don't Reinvent the Wheel
  • Chapter 4: Choose Your Arsenal
  • Chapter 5: It's All in My Head/ Don't Keep It All in Your Head
  • Chapter 6: A Stitch in Time Saves Nine
  • Chapter 7: Git Good
  • Chapter 8: Get Smart!
  • Chapter 9: Game Design - The Three musketeers!
  • Chapter 10: Game Feel and Effects
  • Chapter 11: Input Matters
  • Chapter 12: Help!
  • Chapter 13: Platform Choosing (Pros n Cons)
  • Chapter 14: The Great Filter/Fermi Paradox
  • Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop.