User research with kids how to effectively conduct research with participants aged 3-16

Detalles Bibliográficos
Otros Autores: Snitker, Thomas Visby, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress [2021]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631692406719
Tabla de Contenidos:
  • Intro
  • Contents
  • About the Author
  • Acknowledgments
  • Chapter 1: Understanding Kids and Their Experiences
  • Design, innovation, and the need for research - and KX, Kids' Experience
  • Play is a job to be done
  • What to expect when you're expecting... kids for research
  • Kids' research and rocket science
  • The status of children in research and in society - and in your own mind
  • Kids: a very picky and playful audience - and research target
  • Children's constant development makes for a moving research target.
  • A spectrum of play - and a spectrum for research
  • A free-play research setup
  • A directed-play research setup
  • A guided-play - or games - research setup
  • Games
  • Global research with children
  • Truly global studies?
  • How children live
  • Research with foreign kids means working with foreign adults
  • Language and translation
  • Selecting which cultures to study
  • Selections based upon polarities
  • Hierarchy
  • Point of reference
  • Gender or gender roles
  • It's complex - but not impossible
  • Chapter 2: How (Not) to Ruin Perfectly Good Research in 18 Steps
  • Inclusivity and diversity - no-brainers in research
  • The bias chain: Is bias a feature or a bug?
  • Bias in the scoping phase
  • 1 For the right stakeholders or client
  • 2 The right objective or problem or pain or goal
  • 3 The right product or project
  • Selection bias
  • Bias during the preparation phase
  • 4 The right participants, described in the right terms
  • Sampling bias
  • Come over for tea!
  • Volunteers wanted!
  • Help me find the next respondent!
  • I want you in my study!
  • Other sampling concepts
  • Random sampling
  • Stratified sample
  • Description bias
  • Descriptions inherited from market research
  • Skill level as a descriptor
  • Service skills are not the same as platform skills
  • Skill distribution patterns.
  • Skill or frequency of task
  • Staticity bias
  • The bias of gatekeepers and professional respondents
  • 5 Doing the right things
  • Consensus bias
  • Get beyond the recency and primacy effects
  • 6 ...at the right time of day or week or month
  • 7 ...for the right duration
  • 8 ...in the right location/setting
  • 9 ...using the right device
  • Bias during the execution phase
  • 10 Correctly primed and instructed
  • 11 The right amount of priming and instruction
  • 12 Correctly moderated
  • Moderator bias
  • 12a Biased questions
  • Leading question bias
  • Misunderstood question bias
  • Unanswerable question bias
  • Metaphorically speaking
  • Question order bias
  • 12b Biased answers
  • Cognitive overload bias
  • Consistency bias
  • Dominant respondent bias
  • Error bias
  • Hostility bias
  • Moderator acceptance bias (acquiescence or confirmation bias)
  • Mood bias
  • Overstatement bias
  • Reference bias (order bias)
  • Sensitive issue bias
  • Social acceptance bias
  • Sponsor bias
  • The most dreaded answer: "I don't know."
  • 13 Monitored by the right people
  • Bias during the analysis and reporting phase
  • 14 A rigorous, methodical analysis
  • 15 A timely, relevant, and actionable report
  • Biased reporting
  • Positive reporting bias and publication bias
  • 16 A simple and focused presentation
  • Hindsight bias
  • 17 Sustaining the findings
  • 18 Actioned right
  • Bias is not a bug - it's a feature
  • Further reading on bias
  • Chapter 3: Succeed Through Better Research Practice
  • Compliance to rules and regulations
  • GDPR (General Data Protection Regulation)
  • A consent form
  • Minimize the collection of unnecessary information
  • Ensure that all user data (including data used by third-party tools) is being stored and processed securely
  • Give users control of their data
  • COPPA (Children's Online Privacy Protection Act).
  • ESOMAR Codes and Guidelines
  • Best practice
  • Prepare for best practice
  • Research and report using best practice
  • Moving from best practices into actual research and measurements
  • Chapter 4: Toward Infinity and Beyond: A KX Score
  • Some of the things we can (and can't) learn from children through research
  • We can count how many children go through a process
  • We need to be careful with numbers in user research with children
  • We can ask children if they would recommend something to a friend - or not
  • "How likely would you be..."
  • "... to recommend &lt
  • insert product name here&gt
  • ..."
  • "... to a friend?"
  • "... to a relative?"
  • ... scored on what scale?
  • ... why?
  • The NPS is not a KX score
  • Chapter 5: What to Score
  • The System Usability Scale, SUS
  • A KX - Kids' Experience - score
  • When to produce the score?
  • Who does the scoring?
  • Score what exactly?
  • Engagement and curiosity
  • Usability
  • Familiarity - conceptual and content
  • Awareness and salience
  • Satisfaction and fun
  • Other evaluation criteria are relevant
  • Chapter 6: How You Can Use the Kids' Experience (KX) Score
  • KX score setup - an example
  • Step one: Determine what success is
  • Step two: Determine what sort of user behavior is indicative of success or failure
  • Aligning the KX score with business goals in practice
  • Build your own experience score
  • Build behavioral indicators
  • Define audience (sub)segments
  • Collate and test
  • Score and report
  • Chapter 7: Challenges and Opportunities in Research with Children as Seen by Practitioners
  • Learning and research through play
  • How can we increase cultural diversity and ecological validity?
  • How do we group children by age?
  • Can children accurately tell us about their thinking and experiences?
  • The intersection of policy questions, research rigor, and cultural context.
  • Impact through getting the right people together around the right insight
  • Plan for surprises, and use pilots!
  • Are we measuring? Or having illusions?
  • Science is only one of many ways that children learn
  • You continually learn from children, both as a researcher and as a person
  • Producing digital experiences and  researching with children
  • Tracking behavior and metrics as a conduit for insights
  • The significance of licenses of Intellectual Property (IP) in creative works and narratives is rising - and thus also in research
  • Longitudinal research is more important than stakeholders think
  • "It's almost impossible to give kids enough time to respond"
  • Using research to make classrooms a better experience for students and teachers
  • Are the children reading or not?
  • Is a lesson being learned or not?
  • The independent set of eyes and ears
  • How can we take the fun out of the equation and simply measure learning?
  • Do we pay students, schools, or teachers for their help in our research? And how?
  • Presenting and sustaining findings - taking research seriously
  • When external researchers leave, so do their insights. Will it leave a vacuum of accountability?
  • Research with children in a public service concept development context
  • How to come up with concepts that are engaging to children
  • Keeping an eye on the context and maintaining an open mind are key in research
  • Children are not simply the victims of technology
  • Innovation through research with children
  • Co-creating new products and new ways of playing - with an emphasis on co-
  • Innovation requires dedicated researchers
  • Understanding needs - also primordial needs - is a driver for innovation
  • Research helps in many steps of the innovation and development process
  • Toy reviews, YouTube style.
  • Qualitative research is very valuable at the beginning of a process
  • Research impact can come in many different ways
  • Chapter 8: Summary
  • If we want kids to use our products or services...
  • User research is not rocket science...
  • Yes, there's bias everywhere, but...
  • Make the bias chain work for - not against - you
  • The joy, delight, and beauty of research with children
  • Index.