Immersive sound the art and science of binaural and multi-channel audio
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Routledge
2018.
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Edición: | 1st edition |
Colección: | Audio Engineering Society presents.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631650306719 |
Tabla de Contenidos:
- Cover
- Title
- Copyright
- Contents
- Contributors
- Foreword
- Acknowledgements
- Introduction
- 1 Perception of Spatial Sound
- Auditory Physiology
- Human Sound Localization
- Head-Related Transfer Functions (HRTFs) and Virtual Acoustics
- Neural Plasticity in Sound Localization
- Distance and Environmental Context Perception
- Conclusion
- 2 History of 3D Sound
- Introduction
- Prehistory
- Ancient History
- Space and Polyphony
- Spatial Separation in the Renaissance
- Spatial Innovations in Acoustic Music
- 3D Sound Technology
- Technology and Spatial Music
- Conclusions and Thoughts for the Future
- 3 Stereo
- Stereo Systems
- Creating a Stereo Image
- Stereo Enhancement
- Summary
- 4 Binaural Audio Through Headphones
- Headphone Reproduction
- Binaural Sound Capture
- HRTF Measurement
- Binaural Synthesis
- Inside-the-Head Locatedness
- Advanced HRTF Techniques
- Quality Assessment
- Binaural Reproduction Methods
- Headphone Equalization and Calibration
- Conclusions
- Appendix: Near Field
- 5 Binaural Audio Through Loudspeakers
- Introduction
- The Fundamental XTC Problem
- Constant-Parameter Regularization
- Frequency-Dependent Regularization
- The Analytical BACCH Filter
- Individualized BACCH Filters
- Conclusions
- Appendix A: Derivation of the Optimal XTC Filter
- Appendix B: Numerical Verification
- 6 Surround Sound
- The Evolution of Surround Sound
- Surround Sound Formats
- Surround Sound Delivery and Coding
- Surround Sound Monitoring
- Surround Sound Recording Techniques
- Perceptual Evaluation
- Predictive Models of Surround Sound Quality
- 7 Height Channels
- Background
- Fundamental Psychoacoustics of Height-Channel Perception
- Multichannel Reproduction Systems With Height Channels
- Recording With Height Channels
- Conclusion
- 8 Object-Based Audio.
- Introduction
- Spatial Representation and Rendering of Audio Objects
- Advanced Metadata and Applications of Object-Based Representations
- Managing Complexity of Object-Based Content
- Audio Object Coding
- Capturing Audio Objects
- Tradeoffs of Object-Based Representations
- Object-Based Loudness Estimation and Control
- Object-Based Program Interchange and Delivery
- Conclusion
- 9 Sound Field
- Introduction
- Development of the Sound Field
- Higher Order Ambisonics (HOA)
- Sound Field Synthesis
- Sound Field Formats
- Conclusion
- Appendix A: Mathematics and Physics of Sound Field
- Appendix B: Mathematical Derivation of W, X, Y, Z
- Appendix C: The Optimal Number of Loudspeakers
- 10 Wave Field Synthesis
- Motivation and History
- Separation of Sound Objects and Room
- WFS Reproduction: Challenges and Solutions
- WFS With Elevation
- Audio Metadata and WFS
- Applications Based on WFS and Hybrid Schemes
- WFS and Object-Based Sound Production
- 11 Applications of Extended Multichannel Techniques
- Source Panning and Spreading
- An Immersive Overhaul for Preexisting Content
- Considerations in Mixing for Film and Games
- Envelopment
- Musings on Immersive Mixing
- Index.