Introduction to Video Game Engine Development Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and impl...

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Detalles Bibliográficos
Otros Autores: Brusca, Victor G., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2021.
Edición:1st ed. 2021.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631570606719
Tabla de Contenidos:
  • Chapter 1: MmgBase API Introduction
  • Chapter 2: Base Classes
  • Chapter 3: Helper Classes
  • Chapter 4: Other Classes
  • Chapter 5: Advanced Classes
  • Chapter 6: Widget Classes
  • Chapter 7: Animation Classes
  • Chapter 8: Game Screen Classes
  • Chapter 9: MmgCore API Introduction
  • Chapter 10: Static Main Entry Point
  • Chapter 11: Dynamic Settings
  • Chapter 12: Event Handlers
  • Chapter 13: Resource Loading
  • Chapter 14: Game Screens
  • Chapter 15: Game Build Introduction
  • Chapter 16: PongClone Project Setup
  • Chapter 17: PongClone Main Menu Screen
  • Chapter 18: PongClone Game Screen
  • Chapter 19: Conclusion.