Introduction to Video Game Engine Development Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and impl...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2021.
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Edición: | 1st ed. 2021. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631570606719 |
Tabla de Contenidos:
- Chapter 1: MmgBase API Introduction
- Chapter 2: Base Classes
- Chapter 3: Helper Classes
- Chapter 4: Other Classes
- Chapter 5: Advanced Classes
- Chapter 6: Widget Classes
- Chapter 7: Animation Classes
- Chapter 8: Game Screen Classes
- Chapter 9: MmgCore API Introduction
- Chapter 10: Static Main Entry Point
- Chapter 11: Dynamic Settings
- Chapter 12: Event Handlers
- Chapter 13: Resource Loading
- Chapter 14: Game Screens
- Chapter 15: Game Build Introduction
- Chapter 16: PongClone Project Setup
- Chapter 17: PongClone Main Menu Screen
- Chapter 18: PongClone Game Screen
- Chapter 19: Conclusion.