Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory...
Other Authors: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Boston, MA :
Morgan Kaufmann Publishers
c2003.
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Edition: | 1st ed |
Series: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631420906719 |
Table of Contents:
- Preface Foreword Part I: Generation 1. Introduction 2. Mesh Simplification 3. Error Metrics Part II: Application 4. Runtime Frameworks 5. Catalog of Useful Algorithms 6. Gaming Optimizations 7. Terrain Level of Detail Part III: Advanced Issues 8. Perceptual Issues 9. Measuring Visual Fidelity 10. Temporal LOD Glossary Bibliography. Mesh simplification Simplification error metrics Run-time frameworks A catalog of useful algorithms Gaming optimizations Terrain level of detail Perceptual issues Measuring visual fidelity Temporal detail.