Android Studio 4. 0 Development Essentials - Kotlin Edition Build Android Apps with Android Studio 4. 0 and Kotlin

Detalles Bibliográficos
Autor principal: Smyth, Neil (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited 2020.
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631408706719
Tabla de Contenidos:
  • Intro
  • 1. Introduction
  • 1.1 Downloading the Code Samples
  • 1.2 Feedback
  • 1.3 Errata
  • 2. Setting up an Android Studio Development Environment
  • 2.1 System Requirements
  • 2.2 Downloading the Android Studio Package
  • 2.3 Installing Android Studio
  • 2.3.1 Installation on Windows
  • 2.3.2 Installation on macOS
  • 2.3.3 Installation on Linux
  • 2.4 The Android Studio Setup Wizard
  • 2.5 Installing Additional Android SDK Packages
  • 2.6 Making the Android SDK Tools Command-line Accessible
  • 2.6.1 Windows 7
  • 2.6.2 Windows 8.1
  • 2.6.3 Windows 10
  • 2.6.4 Linux
  • 2.6.5 macOS
  • 2.7 Android Studio Memory Management
  • 2.8 Updating Android Studio and the SDK
  • 2.9 Summary
  • 3. Creating an Example Android App in Android Studio
  • 3.1 About the Project
  • 3.2 Creating a New Android Project
  • 3.3 Creating an Activity
  • 3.4 Defining the Project and SDK Settings
  • 3.5 Modifying the Example Application
  • 3.6 Modifying the User Interface
  • 3.7 Reviewing the Layout and Resource Files
  • 3.8 Adding Interaction
  • 3.9 Summary
  • 4. Creating an Android Virtual Device (AVD) in Android Studio
  • 4.1 About Android Virtual Devices
  • 4.2 Creating a New AVD
  • 4.3 Starting the Emulator
  • 4.4 Running the Application in the AVD
  • 4.5 Stopping a Running Application
  • 4.6 Supporting Dark Theme
  • 4.7 AVD Command-line Creation
  • 4.8 Android Virtual Device Configuration Files
  • 4.9 Moving and Renaming an Android Virtual Device
  • 4.10 Summary
  • 5. Using and Configuring the Android Studio AVD Emulator
  • 5.1 The Emulator Environment
  • 5.2 The Emulator Toolbar Options
  • 5.3 Working in Zoom Mode
  • 5.4 Resizing the Emulator Window
  • 5.5 Extended Control Options
  • 5.5.1 Location
  • 5.5.2 Displays
  • 5.5.3 Cellular
  • 5.5.4 Camera
  • 5.5.5 Battery
  • 5.5.6 Phone
  • 5.5.7 Directional Pad
  • 5.5.8 Microphone
  • 5.5.9 Fingerprint.
  • 5.5.10 Virtual Sensors
  • 5.5.11 Snapshots
  • 5.5.12 Record and Playback
  • 5.5.13 Google Play
  • 5.5.14 Settings
  • 5.5.15 Help
  • 5.6 Working with Snapshots
  • 5.7 Configuring Fingerprint Emulation
  • 5.8 Summary
  • 6. A Tour of the Android Studio User Interface
  • 6.1 The Welcome Screen
  • 6.2 The Main Window
  • 6.3 The Tool Windows
  • 6.4 Android Studio Keyboard Shortcuts
  • 6.5 Switcher and Recent Files Navigation
  • 6.6 Changing the Android Studio Theme
  • 6.7 Summary
  • 7. Testing Android Studio Apps on a Physical Android Device
  • 7.1 An Overview of the Android Debug Bridge (ADB)
  • 7.2 Enabling ADB on Android based Devices
  • 7.2.1 macOS ADB Configuration
  • 7.2.2 Windows ADB Configuration
  • 7.2.3 Linux adb Configuration
  • 7.3 Testing the adb Connection
  • 7.4 Summary
  • 8. The Basics of the Android Studio Code Editor
  • 8.1 The Android Studio Editor
  • 8.2 Splitting the Editor Window
  • 8.3 Code Completion
  • 8.4 Statement Completion
  • 8.5 Parameter Information
  • 8.6 Parameter Name Hints
  • 8.7 Code Generation
  • 8.8 Code Folding
  • 8.9 Quick Documentation Lookup
  • 8.10 Code Reformatting
  • 8.11 Finding Sample Code
  • 8.12 Live Templates
  • 8.13 Summary
  • 9. An Overview of the Android Architecture
  • 9.1 The Android Software Stack
  • 9.2 The Linux Kernel
  • 9.3 Android Runtime - ART
  • 9.4 Android Libraries
  • 9.4.1 C/C++ Libraries
  • 9.5 Application Framework
  • 9.6 Applications
  • 9.7 Summary
  • 10. The Anatomy of an Android Application
  • 10.1 Android Activities
  • 10.2 Android Fragments
  • 10.3 Android Intents
  • 10.4 Broadcast Intents
  • 10.5 Broadcast Receivers
  • 10.6 Android Services
  • 10.7 Content Providers
  • 10.8 The Application Manifest
  • 10.9 Application Resources
  • 10.10 Application Context
  • 10.11 Summary
  • 11. An Introduction to Kotlin
  • 11.1 What is Kotlin?
  • 11.2 Kotlin and Java.
  • 11.3 Converting from Java to Kotlin
  • 11.4 Kotlin and Android Studio
  • 11.5 Experimenting with Kotlin
  • 11.6 Semi-colons in Kotlin
  • 11.7 Summary
  • 12. Kotlin Data Types,Variables and Nullability
  • 12.1 Kotlin Data Types
  • 12.1.1 Integer Data Types
  • 12.1.2 Floating Point Data Types
  • 12.1.3 Boolean Data Type
  • 12.1.4 Character Data Type
  • 12.1.5 String Data Type
  • 12.1.6 Escape Sequences
  • 12.2 Mutable Variables
  • 12.3 Immutable Variables
  • 12.4 Declaring Mutable and Immutable Variables
  • 12.5 Data Types are Objects
  • 12.6 Type Annotations and Type Inference
  • 12.7 Nullable Type
  • 12.8 The Safe Call Operator
  • 12.9 Not-Null Assertion
  • 12.10 Nullable Types and the let Function
  • 12.11 Late Initialization (lateinit)
  • 12.12 The Elvis Operator
  • 12.13 Type Casting and Type Checking
  • 12.14 Summary
  • 13. Kotlin Operators and Expressions
  • 13.1 Expression Syntax in Kotlin
  • 13.2 The Basic Assignment Operator
  • 13.3 Kotlin Arithmetic Operators
  • 13.4 Augmented Assignment Operators
  • 13.5 Increment and Decrement Operators
  • 13.6 Equality Operators
  • 13.7 Boolean Logical Operators
  • 13.8 Range Operator
  • 13.9 Bitwise Operators
  • 13.9.1 Bitwise Inversion
  • 13.9.2 Bitwise AND
  • 13.9.3 Bitwise OR
  • 13.9.4 Bitwise XOR
  • 13.9.5 Bitwise Left Shift
  • 13.9.6 Bitwise Right Shift
  • 13.10 Summary
  • 14. Kotlin Flow Control
  • 14.1 Looping Flow Control
  • 14.1.1 The Kotlin for-in Statement
  • 14.1.2 The while Loop
  • 14.1.3 The do ... while loop
  • 14.1.4 Breaking from Loops
  • 14.1.5 The continue Statement
  • 14.1.6 Break and Continue Labels
  • 14.2 Conditional Flow Control
  • 14.2.1 Using the if Expressions
  • 14.2.2 Using if ... else ... Expressions
  • 14.2.3 Using if ... else if ... Expressions
  • 14.2.4 Using the when Statement
  • 14.3 Summary
  • 15. An Overview of Kotlin Functions and Lambdas
  • 15.1 What is a Function?.
  • 15.2 How to Declare a Kotlin Function
  • 15.3 Calling a Kotlin Function
  • 15.4 Single Expression Functions
  • 15.5 Local Functions
  • 15.6 Handling Return Values
  • 15.7 Declaring Default Function Parameters
  • 15.8 Variable Number of Function Parameters
  • 15.9 Lambda Expressions
  • 15.10 Higher-order Functions
  • 15.11 Summary
  • 16. The Basics of Object Oriented Programming in Kotlin
  • 16.1 What is an Object?
  • 16.2 What is a Class?
  • 16.3 Declaring a Kotlin Class
  • 16.4 Adding Properties to a Class
  • 16.5 Defining Methods
  • 16.6 Declaring and Initializing a Class Instance
  • 16.7 Primary and Secondary Constructors
  • 16.8 Initializer Blocks
  • 16.9 Calling Methods and Accessing Properties
  • 16.10 Custom Accessors
  • 16.11 Nested and Inner Classes
  • 16.12 Companion Objects
  • 16.13 Summary
  • 17. An Introduction to Kotlin Inheritance and Subclassing
  • 17.1 Inheritance, Classes and Subclasses
  • 17.2 Subclassing Syntax
  • 17.3 A Kotlin Inheritance Example
  • 17.4 Extending the Functionality of a Subclass
  • 17.5 Overriding Inherited Methods
  • 17.6 Adding a Custom Secondary Constructor
  • 17.7 Using the SavingsAccount Class
  • 17.8 Summary
  • 18. An Overview of Android View Binding
  • 18.1 Find View by ID and Synthetic Properties
  • 18.2 View Bindings
  • 18.3 Converting the AndroidSample Project
  • 18.4 Enabling View Binding
  • 18.5 Using View Bindings
  • 18.6 Choosing an Option
  • 18.7 Summary
  • 19. Understanding Android Application and Activity Lifecycles
  • 19.1 Android Applications and Resource Management
  • 19.2 Android Process States
  • 19.2.1 Foreground Process
  • 19.2.2 Visible Process
  • 19.2.3 Service Process
  • 19.2.4 Background Process
  • 19.2.5 Empty Process
  • 19.3 Inter-Process Dependencies
  • 19.4 The Activity Lifecycle
  • 19.5 The Activity Stack
  • 19.6 Activity States
  • 19.7 Configuration Changes.
  • 19.8 Handling State Change
  • 19.9 Summary
  • 20. Handling Android Activity State Changes
  • 20.1 New vs. Old Lifecycle Techniques
  • 20.2 The Activity and Fragment Classes
  • 20.3 Dynamic State vs. Persistent State
  • 20.4 The Android Lifecycle Methods
  • 20.5 Lifetimes
  • 20.6 Foldable Devices and Multi-Resume
  • 20.7 Disabling Configuration Change Restarts
  • 20.8 Lifecycle Method Limitations
  • 20.9 Summary
  • 21. Android Activity State Changes by Example
  • 21.1 Creating the State Change Example Project
  • 21.2 Designing the User Interface
  • 21.3 Overriding the Activity Lifecycle Methods
  • 21.4 Filtering the Logcat Panel
  • 21.5 Running the Application
  • 21.6 Experimenting with the Activity
  • 21.7 Summary
  • 22. Saving and Restoring the State of an Android Activity
  • 22.1 Saving Dynamic State
  • 22.2 Default Saving of User Interface State
  • 22.3 The Bundle Class
  • 22.4 Saving the State
  • 22.5 Restoring the State
  • 22.6 Testing the Application
  • 22.7 Summary
  • 23. Understanding Android Views, View Groups and Layouts
  • 23.1 Designing for Different Android Devices
  • 23.2 Views and View Groups
  • 23.3 Android Layout Managers
  • 23.4 The View Hierarchy
  • 23.5 Creating User Interfaces
  • 23.6 Summary
  • 24. A Guide to the Android Studio Layout Editor Tool
  • 24.1 Basic vs. Empty Activity Templates
  • 24.2 The Android Studio Layout Editor
  • 24.3 Design Mode
  • 24.4 The Palette
  • 24.5 Design Mode and Layout Views
  • 24.6 Code Mode
  • 24.7 Split Mode
  • 24.8 Setting Attributes
  • 24.9 Converting Views
  • 24.10 Displaying Sample Data
  • 24.11 Creating a Custom Device Definition
  • 24.12 Changing the Current Device
  • 24.13 Layout Validation (Multi Preview)
  • 24.14 Summary
  • 25. A Guide to the Android ConstraintLayout
  • 25.1 How ConstraintLayout Works
  • 25.1.1 Constraints
  • 25.1.2 Margins
  • 25.1.3 Opposing Constraints.
  • 25.1.4 Constraint Bias.