Virtual Reality with VRTK4 Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit

Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual R...

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Detalles Bibliográficos
Autor principal: Baruah, Rakesh. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2020.
Edición:1st ed. 2020.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631266106719
Tabla de Contenidos:
  • Introduction._Chapter 1: Setting
  • Chapter 2: The Virtual Cameras
  • Chapter 3: Gameobjects, Components, and an introduction to C# Scripting
  • Chapter 4:Doin’ Thangs: Input, Events, and Action
  • Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions
  • Chapter 7: Trigger Input Through 1-Dimensional Axis Actions
  • Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.