History of digital games developments in art, design and interaction
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a co...
Other Authors: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Boca Raton, FL
CRC Press, an imprint of the Taylor & Francis Group
[2017]
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Edition: | 1st edition |
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See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631213506719 |
Table of Contents:
- Introduction : the earliest games
- Mechanical and electro-mechanical arcade games (1870-1970)
- Games as experiments
- Early commercialized digital games (1970-1983)
- Golden age arcade
- 2nd gen consoles
- Home computers
- Japan 2d game design rebirth of consoles
- Early 3d and multimedia boom
- Contemporary game design
- Independent games.