History of digital games developments in art, design and interaction

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a co...

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Bibliographic Details
Other Authors: Williams, Andrew, 1981- author (author)
Format: eBook
Language:Inglés
Published: Boca Raton, FL CRC Press, an imprint of the Taylor & Francis Group [2017]
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631213506719
Table of Contents:
  • Introduction : the earliest games
  • Mechanical and electro-mechanical arcade games (1870-1970)
  • Games as experiments
  • Early commercialized digital games (1970-1983)
  • Golden age arcade
  • 2nd gen consoles
  • Home computers
  • Japan 2d game design rebirth of consoles
  • Early 3d and multimedia boom
  • Contemporary game design
  • Independent games.