Beginning Game Programming with Pygame Zero Coding Interactive Games on Raspberry Pi Using Python

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games s...

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Detalles Bibliográficos
Autor principal: Watkiss, Stewart. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2020.
Edición:1st ed. 2020.
Colección:Technology in action
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631039806719
Tabla de Contenidos:
  • Chapter 1 - Creating Computer Games
  • Chapter 2 - Getting Started with Python
  • Chapter 3 - Pygame Zero
  • Chapter 4 - Game Design.-Chapter 5 - Graphic Design
  • Chapter 6 - Colors
  • Chapter 7 - Tank Game Zero.-Chapter 8 - Sound
  • Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence
  • Chapter 11 - Improvements and Debugging
  • Appendix A - Quick Reference
  • Appendix B - More Information.