3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful...

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Bibliographic Details
Other Authors: Gahan, Andrew., author (author)
Format: eBook
Language:Inglés
Published: Amsterdam ; Boston : Focal Press/Elsevier 2009.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630998506719
Table of Contents:
  • ch. 1. Low-poly asset 1 (cardboard box)
  • ch. 2. Low-poly asset 2 (oil drum)
  • ch. 3. Creating texture maps from photographs
  • ch. 4. Normal mapping
  • ch. 5. Creating complex objects from primitives
  • ch. 6. Low-poly vehicle
  • ch. 7. High and low poly characters
  • ch. 8. Mid-poly environment
  • ch. 9. Portfolio and interview.