3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Focal Press/Elsevier
2009.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630998506719 |
Tabla de Contenidos:
- ch. 1. Low-poly asset 1 (cardboard box)
- ch. 2. Low-poly asset 2 (oil drum)
- ch. 3. Creating texture maps from photographs
- ch. 4. Normal mapping
- ch. 5. Creating complex objects from primitives
- ch. 6. Low-poly vehicle
- ch. 7. High and low poly characters
- ch. 8. Mid-poly environment
- ch. 9. Portfolio and interview.