3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful...

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Detalles Bibliográficos
Otros Autores: Gahan, Andrew., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press/Elsevier 2009.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630998506719

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