Agile Game Development Build, Play, Repeat, 2nd Edition

In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulf...

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Detalles Bibliográficos
Otros Autores: Keith, Clinton, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Addison-Wesley Professional 2020.
Edición:1st edition
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630937606719

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