Exploring C++20 The Programmer's Introduction to C++

Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes...

Descripción completa

Detalles Bibliográficos
Autor principal: Lischner, Ray. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2020.
Edición:3rd ed. 2020.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630866506719
Tabla de Contenidos:
  • Part I: The Basics.-1. Honing your tools
  • 2. Reading C++ Code
  • 3. Integer Expressions
  • 4. Strings
  • 5. Simple Input
  • 6. Error Messages
  • 7. For Loops
  • 8. Formatted Output
  • 9. Arrays and Vectors
  • 10. Algorithms and Ranges
  • 11. Increment and Decrement
  • 12. Conditions and Logic
  • 13. Compound Statements
  • 14. Introduction to File I/O
  • 15. The Map Data Structure
  • 16. Type Synonyms
  • 17. Characters
  • 18. Character Categories
  • 19. Case-Folding
  • 20. Writing Functions
  • 21. Function Arguments
  • 22. Using Ranges
  • 23. Using Iterators
  • 24. Unnamed Functioins
  • 25. Overloading Function Names
  • 26. Big and Little Numbers
  • 27. Very Big and Very Little Numbers
  • 28. Documentation
  • 29. Project 1: Body-Mass IndexPart II: Custom Types
  • 30. Custom Types
  • 31. Overloading Operators
  • 32. Custom I/O Operators
  • 33. Assignment and Initialization
  • 34. Writing Classes
  • 35. More About Member Functions
  • 36. Access Levels
  • 37. Understanding Object-Oriented Programming
  • 38. Inheritance
  • 39. Virtual Functions
  • 40. Classes and Types
  • 41. Declarations and Definitions
  • 42. Modules
  • 43. Old-Fashioned "Modules"
  • 44. Function Objects
  • 45. Useful Algorithms
  • 46. More About Iterators
  • 47. Ranges, Views and Adaptors
  • 48. Exceptions
  • 49. More Operators
  • 50. Project 2: Fixed-Point Numbers
  • Part III: Generic Programming
  • 51. Function Templates
  • 52. Class Templates
  • 53. Template Specialization
  • 54. Partial Template Specialization
  • 55. Template Constraints
  • 56. Names and Namespaces
  • 57. Containers
  • 58. Locales and Facets
  • 59. International Characters
  • 60. TextI/O
  • 61. Project3: Currency Type
  • Part IV: Real Programming
  • 62. Pointers
  • 63. Regular Expressions
  • 64. Moving Data with Rvalue References
  • 65. Smart Pointers
  • 66. Files and File Names
  • 67. Working with Bits
  • 68. Enumerations
  • 69. Multiple Inheritance
  • 70. Concepts, Traits and Policies
  • 71. Names, Namespaces, and Templates
  • 72. Overloaded Functions and Operators
  • 73. Programming at Compile Time
  • 74. Project 4: Calculator.