Java Game Development with LibGDX From Beginner to Professional
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers a...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2018.
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Edición: | 2nd ed. 2018. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630756806719 |
Tabla de Contenidos:
- Part I: Fundamental Concepts
- 1. Getting started with Java and LibGDX
- 2. The LibGDX Framework
- 3. Extending the Framework
- 4. Shoot-em-up games
- 5. Text and User Interfaces
- 6. Audio
- Part II: Intermediate Examples
- 7. Side-Scrolling Games
- 8. Bouncing and Collision Games
- 9. Drag and Drop Games
- 10. Tilemaps
- 11. Platform Games
- 12. Adventure Games
- Part III: Advanced Topics
- 13. Alternative Sources of User Input
- 14. Procedural Content Generation
- 15. Advanced Graphics
- 16. Introduction to 3D
- 17. The Journey Continues
- Appendix 1: Game Design Documentation
- Appendix 2: Summary of Java concepts needed for this book
- Appendix 3: JavaDoc for Extended Actor Classes.