Blender 3D printing by example learn to use Blender's modeling tools for 3D printing by creating 4 projects

Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects. About This Book A project based guide that helps you design beautiful 3D printing objects in Blender Use mesh modeling and intersections to make a custom...

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Detalles Bibliográficos
Otros Autores: Somma, Vicky, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, England : Packt 2017.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630719206719
Tabla de Contenidos:
  • Cover
  • Copyright
  • Credits
  • About the Author
  • Acknowledgments
  • About the Reviewer
  • www.Packtpub.com
  • Customer Feedback
  • Table of Contents
  • Preface
  • Chapter 1: Thinking about Design Requirements
  • Thinking about printing processes
  • Home printing - Fused Filament Fabrication (FFF) printers
  • Overhangs
  • Detailing
  • Layer height
  • Extrusion width
  • Wall thickness
  • Other considerations - flat bases
  • Home printing - Stereolithography (SLA) printers
  • Overhangs
  • Detailing
  • Wall thickness
  • Other considerations - drain holes
  • Service Bureaus - Selective Laser Sintering (SLS) and more
  • Overhangs
  • Details
  • Wall thickness
  • Other considerations - escape holes
  • Comparing the Requirements
  • Thinking about size
  • Sizing for the printer
  • Sizing for function
  • Sizing for yourself
  • Summary
  • Chapter 2: Using a Background Image and Bezier Curves
  • Getting started
  • Adding a background image
  • Finding a good photo
  • Adding the background image to Blender
  • Switching to Orthographic View
  • Perspective View
  • Orthographic View
  • Tracing with Bezier curves
  • Moving the 3D Cursor and adding a new Bezier curve
  • Changing Object Interaction Mode and editing the Bezier curve
  • Moving control points
  • Adjusting the shape of the curve with handles
  • Adding additional control points
  • Changing handle types
  • Checking your work and finalizing your curve
  • Deviating from the photograph
  • Toggling Cyclic to close your curve
  • Summary
  • Chapter 3: Converting a Bezier Curve to a Properly Sized 3D Mesh
  • Converting a Bezier curve into a mesh
  • Selecting vertices and making a new face
  • Extruding to make 3D objects
  • Understanding and viewing face normals
  • Using Extrude Region
  • Scaling and sizing the mesh
  • Converting to the metric system
  • Reading the current dimensions and scale.
  • Scaling a model by typing dimensions
  • Fixing proportions by updating scale
  • Summary
  • Chapter 4: Flattening a Torus and Boolean Union
  • Creating and laying out a torus
  • Adding a new torus object
  • Positioning the torus
  • Rotating the torus (for Service Bureau)
  • Giving the torus a flat bottom (for home)
  • Toggling vertex visibility and using border select
  • Using Scale to align vertices
  • Combining objects together with Boolean Union
  • Exporting your work for 3D printing
  • Summary
  • Chapter 5: Building a Base with Standard Meshes and a Mirror
  • Working with a cube and cylinder
  • Resizing the default cube
  • Adding and sizing a cylinder
  • Using Object Origins to line up objects
  • Understanding Object Origin points
  • Moving the cylinder into place
  • Making the base whole
  • Understanding the mirror axis
  • Updating an Object's Origin to a specific vertex
  • Adding a Mirror Modifier
  • Summary
  • Chapter 6: Cutting Half Circle Holes and Modifier Management
  • Duplicating and sizing a cylinder
  • Placing the hole and preserving wall thicknesses
  • Positioning with subtraction
  • Positioning with a reference cube or ruler
  • Mesh modeling to make a half cylinder
  • Using Shift to multiselect
  • Using Ctrl to multiselect
  • Deleting vertices in the cylinder
  • Creating new faces
  • Making a hole with Boolean difference
  • Changing your object with modifier order
  • Summary
  • Chapter 7: Customizing with Text
  • Adding a new text object
  • Changing the text
  • Changing font settings
  • Finding the font filename
  • Picking a new font
  • Adjusting font size and line spacing
  • Converting the text to a 3D mesh
  • Using the text object properties
  • Using the Extrude tool
  • Finalizing the bracelet
  • Summary
  • Chapter 8: Using Empties to Model the Base of the House
  • Using Empties for reference images
  • Adding Empties.
  • Rotating the Empties
  • Scaling empties and adjusting for differences in pictures
  • Modeling the base of the house
  • Using Extrude and merging vertices
  • Using Loop Cut and Slide
  • Summary
  • Chapter 9: Mesh Modeling and Positioning the Details
  • Modeling windows
  • Creating a window as a separate object
  • Adding shutters with a multi-cut Loop Cut and Slide
  • Starting window panes with Subdivide
  • Subdividing edges
  • Controlling the number of cuts
  • Finishing window panes with Inset
  • Noting and applying exact thicknesses
  • Raising the details with Extrude
  • Renaming and copying windows
  • Perfecting the positioning with Snap
  • Summary
  • Chapter 10: Making Textures with the Array Modifier and Scalable Vector Graphics
  • Making brickwork with the Array Modifier
  • Adding an Array Modifier
  • Picking the Fit Type
  • Understanding the impact of scale on the Array Modifier
  • Setting the Offset
  • Nesting Array Modifiers
  • Importing a Scalable Vector Graphics file for stonework
  • Using the Outliner and Properties Shelf to find objects
  • Scaling, rotating and converting to 3D mesh
  • Combining with the Array Modifier
  • Summary
  • Chapter 11: Applying Textures with Boolean Intersection
  • Making template shapes
  • Duplicating and separating vertices
  • Joining and separating objects as a shortcut
  • Joining and making new faces
  • Deleting unnecessary faces and edges
  • Adjusting vertex coordinates
  • Creating new edges and filling faces
  • Taking an intersection
  • Adding a Boolean Intersection Modifier
  • Previewing modifiers
  • Switching viewport shading to wireframe
  • Hiding the supporting object
  • Making adjustments
  • Applying and placing the Intersection
  • Finalizing and exporting the house
  • Summary
  • Chapter 12: Making Organic Shapes with the Subdivision Surface Modifier
  • Thinking about overhangs and flat bases.
  • Making a low-poly hand
  • Adding in reference images
  • Modeling a low-poly hand from a cube
  • Planning ahead for fingers with Loop Cut and Slide
  • Shaping with Extrude and Scale
  • Rotating faces and making manual adjustments
  • Extruding and scaling fingers
  • Modeling a low-poly hand from a plane
  • Adding a Subdivision Surface Modifier
  • Summary
  • Chapter 13: Trial and Error - Topology Edits
  • Preparing yourself mentally
  • Embracing failure
  • Aiming for quads
  • Adding extra edge loops
  • Controlling rounding
  • Shaping details
  • Flattening the base
  • Flattening with Loop Cut and Slide
  • Flattening with Mean Crease
  • Moving vertices and edge loops
  • Selecting edge loops
  • Sliding edges
  • Rotating around the 3D Cursor
  • Using Proportional Editing
  • Modeling fingernails and wrinkles
  • Using Inset and Extrude for fingernails
  • Using edge loops for wrinkles
  • Summary
  • Chapter 14: Coloring Models with Materials and UV Maps
  • Using materials
  • Adding a material to the whole object
  • Adding a material to specific faces
  • Reusing existing materials
  • Coloring with UV Maps
  • Adding a new panel to Blender
  • Unwrapping an object into a UV Map
  • Marking and clearing seams
  • Preparing to Texture Paint
  • Painting in Blender
  • Using the Fill Brush
  • Painting in the UV/Image Editor
  • Editing images outside of Blender
  • Exporting and uploading X3D files
  • Zipping up the model and image files
  • Checking the renders for CMYK issues
  • Summary
  • Chapter 15: Troubleshooting and Repairing Models
  • Removing duplicate vertices
  • Flipping face normals
  • Finding and fixing non-manifold edges
  • Exploring examples of non-manifold edges
  • Faces without thickness
  • Missing faces or holes
  • Inconsistent face normals
  • Overlapping and unconnected geometry
  • Highlighting non-manifold edges
  • Turning on and using 3D Print Toolbox.
  • Correcting non-manifold edges
  • Repairing models with 3D Builder
  • Summary
  • Index.