Actionable gamification beyond points, badges, and leaderboards

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features Explore what makes a game fun and engaging Gain insight into the Octalysis Framework and its applications Discover the potential of the Core Drives of gamification through real-world sce...

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Detalles Bibliográficos
Otros Autores: Chou, Yu-Kai, 1986- author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] : [Packt Publishing, Limited] 2017.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630707306719
Tabla de Contenidos:
  • Intro
  • Table of Contents
  • Introduction
  • Chapter 1: When the Surreal Blends into our World
  • How a Game changed my Life
  • The First Game I Designed
  • Why Gamification?
  • Human-Focused Design: The Better Term for Gamification
  • The Conquests of Gamification
  • Chapter 2: The PBL Fallacy
  • A Story about Social Media
  • An Obsession with Grunt Work
  • Secondhand Sushi Making
  • A Trojan Horse without Greek Soldiers
  • The Threat and Opportunities in Gamification
  • The Story of the Good Designer vs. Bad Designer
  • Chapter 3: The Octalysis Framework
  • A Gamification Design Framework for Everyone
  • The 8 Core Drives of Gamification
  • Left Brain (Extrinsic Tendency) vs. Right Brain (Intrinsic Tendency) Drives
  • White Hat vs Black Hat Gamification
  • How to Apply Level 1 Octalysis to Actual Systems
  • Quick Intro to Level II Octalysis and Beyond
  • Chapter 4: Putting Gamification in its Place
  • The War on Words
  • Semantics vs. Value
  • Tomato: Fruit or Vegetable
  • Explicit Gamification: Games that Fulfill Non-Game Purposes
  • Implicit Gamification: Human-Focused Design that Utilizes Game Elements
  • Implicit vs. Explicit Gamification
  • 4 Application Fields of Gamification
  • Chapter 5: The First Core Drive - Epic Meaning &amp
  • Calling
  • The Core Drive High Above
  • The Encyclopedia that Pwned Me
  • Newton's Legacy is Beyond a Fruit
  • Mjolnir is Not Just a Tool
  • Your Parents are Bigger Than You!
  • Game Techniques within Epic Meaning &amp
  • Calling
  • Core Drive 1: The Bigger Picture
  • Chapter 6: The Second Core Drive - Development &amp
  • Accomplishment
  • Development &amp
  • Accomplishment in Games
  • The First Gamification Site that I was Addicted to
  • "I overpaid for my product. Take that, suckas!"
  • Never make Users Feel Dumb
  • Star of Bethlehem - Guiding Users Forward
  • Limitations of eBay's Design.
  • Wait, that's not new!
  • Game Techniques within Development &amp
  • Accomplishment
  • Core Drive 2: The Bigger Picture
  • Chapter 7: The Third Core Drive - Empowerment of Creativity &amp
  • Feedback
  • The Computer Game that Became a National Sport
  • Gamification Fatigue?
  • Tic-Tac-Draw
  • The General's Carrot in Education
  • Folding into the Crowd
  • The Elysian Stairs to Health
  • Empowerment and Creativity in the Corporate Space
  • Draw a Gun for Bad Endgame Design
  • Game Techniques within Empowerment of Creativity &amp
  • Feedback
  • Core Drive 3: The Bigger Picture
  • Chapter 8: The Fourth Core Drive - Ownership &amp
  • Possession
  • Wait, it's mine? Hold on, I do care then!
  • Stamps of Sanity
  • How Stoned Can You Be
  • The First Virtual Pet Game
  • The Endowment Effect
  • Identity, Consistency, and Commitments
  • Game Techniques within Ownership &amp
  • Possession
  • Core Drive 4: The Bigger Picture
  • Chapter 9: The Fifth Core Drive - Social Influence &amp
  • Relatedness
  • The Mentor that Stole My Life
  • We're all Pinocchios at Heart
  • The Average Person is Above Average
  • Social Influence vs. Epic Meaning within a Team
  • Corporate Competition as an Oxymoron
  • Game Techniques within Social Influence &amp
  • Relatedness
  • Core Drive 5: The Bigger Picture
  • Chapter 10: The Sixth Core Drive: Scarcity &amp
  • Impatience
  • The Lure of being Exclusively Pointless
  • The Value of Rare Pixels
  • The Leftovers aren't all that's Left Over
  • Persuasively Inconvenient
  • Curves are better than Cups in Economics
  • "This guy's not expensive enough."
  • "I Don't Feel Good When My Pocket Is Too Full After A Purchase"
  • Game Techniques within Scarcity &amp
  • Impatience
  • Great! So now what?
  • Core Drive 6: The Bigger Picture
  • Chapter 11: The Seventh Core Drive - Unpredictability &amp
  • Curiosity
  • And, Now it's Fun.
  • The Core Drive in a Skinner Box
  • Sweepstakes and Raffles
  • A Lucky Day with Lucky Diem
  • Suspense and Mystery in a Blender
  • Faking your Way to Virality
  • Google's Curious Second Button
  • Woot! Creates Midnight Cinderella's
  • Game Techniques within Unpredictability &amp
  • Curiosity
  • Core Drive 7: The Bigger Picture
  • Chapter 12: The Eighth Core Drive - Loss &amp
  • Avoidance
  • Cropping your Losses
  • Affection Held Hostage
  • "Why don't you take all my money?" in Poker
  • The Good Chasing the Bad
  • Zombies Make you Skinnier
  • Flipping other Core Drives Off
  • Ultimate Loss vs Executable Loss
  • A Caveat: Avoiding the Avoidance
  • Game Techniques in Loss and Avoidance
  • Core Drive 8: The Big Picture
  • Chapter 13: Left Brain vs Right Brain Core Drives
  • Using Octalysis in the Real World
  • Left Brain vs. Right Brain Core Drives
  • Extrinsic vs Intrinsic Motivation
  • Slight Semantic Differences with the Self-Determination Theory
  • Motivation Traps in Gamification Campaigns
  • The Problem with Educational Systems
  • Pay to Not Play
  • How Market Settings Reverse Social Settings
  • The Advantages of Extrinsic Motivation Design
  • How to Make an Experience More Intrinsic
  • Left Brain vs Right Brain Core Drives: the Bigger Picture
  • Chapter 14: The Mysteries of White Hat and Black Hat Gamification
  • Origins of the Theory
  • The Nature of White Hat vs Black Hat Core Drives
  • Zynga and Black Hat Gamification
  • Black Hat with a Clear Conscious
  • Gamification, Manipulation, and Ethics
  • When to Use White Hat Gamification Design
  • Careful Transitioning between White Hat and Black Hat
  • No Buyer's Remorse from TOMS
  • What about Core Drives 4 and 5?
  • Chapter 15: Understanding Other Gamification and Behavioral Frameworks with Octalysis
  • Scientific Research and Game Studies
  • Octalysis View of Self-Determination Theory.
  • Richard Bartle's Four Player Types
  • Nicole Lazzaro's 4 Keys To Fun
  • Mihaly Csikszentmihalyi's Flow Theory
  • Fogg Behavior Model
  • Jane McGonigal's Theories
  • The World is Your Playground
  • Chapter 16: Level I Octalysis in Action
  • Octalysis Review of Facebook
  • The Score is a Smoke Screen
  • Octalysis of the Speed Camera Lottery
  • Octalysis of the Waze Navigation App
  • The Endgame Phase of Waze
  • The Next Step: Identify Potential Improvements for Waze
  • Chapter 17: Designing a project from scratch with Octalysis
  • Redesigning Yukaichou.com
  • The Octalysis Strategy Dashboard
  • Level I Octalysis Ideation Process
  • Core Drive 1: Epic Meaning &amp
  • Calling
  • Repeating the Octalysis Process
  • Summary of Level 1 Octalysis in Action
  • Chapter 18: The Journey Goes On
  • Wall of Gratitude
  • Those who directly contributed to the book
  • Those who impacted who I am today.