A practical introduction to human-in-the-loop cyber-physical systems
The first book focusing on one of the hottest new topics in Internet-of-Things systems research and development Studies estimate that by 2020 we will have a vast Internet-of-Things (IoT) network comprising 26 billion connected devices, including everything from light bulbs to refrigerators, coffee m...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, New Jersey :
John Wiley & Sons
2017.
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Edición: | First edition |
Colección: | Wiley - IEEE
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630654806719 |
Tabla de Contenidos:
- -- List of Figures xi
- List of Tables xvii
- Foreword xix
- Preface xxi
- Acknowledgments xxiii
- List of Abbreviations xxv
- About the CompanionWebsite xxvii
- 1 Introduction 1
- 1.1 The Rise of Cyber-Physical Systems 1
- 1.2 Humans as Elements of Cyber-Physical Systems 4
- 1.3 Objectives and Structure 7
- Part I Evolution and Theory 9
- 2 Evolution of HiTL Technologies 11
- 2.1 "Things", Sensors, and the RealWorld 11
- 2.2 Human Sensing and Virtual Communities 17
- 2.3 In Summary... 23
- 3 TheoryofHiTLCPSs 25
- 3.1 Taxonomies for HiTLCPSs 25
- 3.2 Data Acquisition 28
- 3.2.1 Humans as Sets of Sensors 28
- 3.2.2 Humans as Communication Nodes 29
- 3.3 State Inference 30
- 3.3.1 Human Nature 30
- 3.3.2 Humans as Processing Nodes 31
- 3.4 Actuation 31
- 3.4.1 Humans and Robots as Actuators 31
- 3.5 In Summary... 32
- 4 HITL Technologies and Applications 35
- 4.1 Technologies for Supporting HiTLCPS 35
- 4.1.1 Data Acquisition 35
- 4.1.2 State Inference 39
- 4.1.3 Actuation 42
- 4.2 Experimental Projects 45
- 4.2.1 HiTL in Industry and at Home 46
- 4.2.2 HiTL in Healthcare 48
- 4.2.3 HiTL in Smartphones and Social Networking 51
- 4.3 In Summary... 56
- Part II Human-in-the-Loop: Hands-On 57
- 5 ASampleApp 59
- 5.1 A Sample Behavior Change Intervention App 59
- 5.2 The Sample App's Base Architecture 60
- 5.2.1 The Android App 60
- 5.2.2 The Server 65
- 5.3 Enhancing the Sample App with HiTL Emotion-awareness 66
- 5.3.1 Choosing a Machine Learning Technique 67
- 5.3.2 Implementing Emotion-awareness 68
- 5.4 In Summary... 71
- 6 Setting up the Development Environment 73
- 6.1 Installing Android Studio 73
- 6.2 Cloning the Android Project 77
- 6.3 Deploying the Server 85
- 6.3.1 Installing the Software and Cloning the Server's Project 85
- 6.3.2 Obtaining a Foursquare(R)'s Client ID and Client Secret 88
- 6.3.3 Setting up the Database 91
- 6.3.4 Deploying the Server on Tomcat 7 95
- 6.4 Testing the Sample App 99
- 6.5 In Summary... 101.
- 7 Data Acquisition 103
- 7.1 Creating the EmotionTasker 103
- 7.2 Processing Sensory Data 110
- 7.3 In Summary... 118
- 8 StateInference 121
- 8.1 Implementing a Neural Network 121
- 8.2 Requesting User Feedback 125
- 8.2.1 Creating the EmotionFeedback Activity 125
- 8.2.2 Implementing the EmotionSpace View 127
- 8.2.3 Finishing EmotionFeedback 151
- 8.2.4 Showing a Feedback Request Notification 158
- 8.3 Processing User Feedback 168
- 8.3.1 Processing Feedback on the EmotionTasker 168
- 8.3.2 Training the Neural Network 170
- 8.3.3 Sending Emotional Information to the Server 173
- 8.4 In Summary... 176
- 9 Actuation 179
- 9.1 Handling Emotions on the Server 179
- 9.1.1 Parsing JSON Requests 180
- 9.1.2 Creating theWeb Interface 189
- 9.1.3 Creating the Server's BackgroundThread 190
- 9.1.4 Processing Incoming Emotions 192
- 9.1.5 Pruning Outdated Emotions 208
- 9.2 Finishing up EmotionTasker 210
- 9.2.1 Handling ANN Output 212
- 9.2.2 Posting New Emotion Inferences 217
- 9.3 Providing Positive Reinforcement 226
- 9.3.1 Creating a Motivational Dialog Box 226
- 9.3.2 Enabling the Emotion Heatmaps 234
- 9.4 In Summary... 237
- Part III Future of Human-In-the-Loop Cyber-Physical Systems 239
- 10 Requirements and Challenges for HiTL Applications 241
- 10.1 Resilience 241
- 10.2 Security and Privacy 242
- 10.3 Standard Communications 244
- 10.4 Localization 248
- 10.5 State Inference 248
- 10.6 Safety 250
- 10.7 In Summary... 250
- 11 Human-in-the-Loop Constraints 253
- 11.1 Technical Limitations 253
- 11.2 Ethical limitations 256
- A EmotionTasker's full code 261
- References 275
- Index 289.