Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the sof...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2020.
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Edición: | 1st ed. 2020. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630575706719 |
Tabla de Contenidos:
- Chapter 1: What Is Our Goal in This Book?
- Chapter 2: Graphics in the Game Industry
- Chapter 3: The Workflow of Texturing
- Chapter 4: Texturing Games vs Texturing Movies
- Chapter 5: PBR Texturing vs Traditional Texturing
- Chapter 6: Substance Suite and Substance Painter
- Chapter 7: Hardware Specifications for Your Computer
- Chapter 8: Painter's Graphical User Interface
- Chapter 9: Viewport Navigation in Painter
- Chapter 10: Project Setup: Importing a 3D Model into Painter
- Chapter 11: Baking and the Importance of Mesh Maps
- Chapter 12: Working with Materials, Layers, and Masks
- Chapter 13: Working with Procedural Maps
- Chapter 14: Substance Anchors
- Chapter 15: Rendering with Iray
- Chapter 16: Integration with Marmoset, Maya, and Blender
- Chapter 17: Rendering a Portfolio
- Chapter 18: Integration with Unreal Engine (UE4)
- Chapter 19: Tips and Tricks of Substance Painter.