Practical Shader Development Vertex and Fragment Shaders for Game Developers

It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, ti...

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Detalles Bibliográficos
Autor principal: Halladay, Kyle. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2019.
Edición:1st ed. 2019.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630562406719
Tabla de Contenidos:
  • 1. Hello, Game Graphics
  • 2. Your First Shaders
  • 3. Using Textures
  • 4. Translucency and Depth
  • 5. Making Things Move
  • 6. Cameras and Coordinates
  • 7. Your First 3D Project
  • 8. Diffuse Lighting
  • 9. Your First Lighting Model
  • 10. Normal Mapping
  • 11. Cubemaps and Skyboxes
  • 12. Lighting In Depth
  • 13. Profiling Shaders
  • 14. Optimizing Shaders
  • 15. Precision
  • 16. Writing Shaders in Unity
  • 17. Writing Shaders in UE4
  • 18. Writing Shaders in Godot
  • 19. Appendix A. Important Code Snippets.