Let’s build a multiplayer Phaser game with TypeScript, Socket.IO, and Phaser

Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to...

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Detalles Bibliográficos
Autor principal: Lodriguez, Oscar. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2019.
Edición:1st ed. 2019.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630544806719
Tabla de Contenidos:
  • Chapter 1: Introduction
  • Chapter 2: Setting Up Our Development Environment
  • Chapter 3: Orchestrating Our Domain Model
  • Chapter 4: Implementing Our Game Domain Models
  • Chapter 5: Seeing It In Action
  • Chapter 6: Projectiles
  • Chapter 7: Hooking Up Our Server
  • Chapter 8: The World Should Remember Your Name
  • Chapter 9: Bonus: Refactoring and Asteroids
  • Chapter 10: Further Reading and Discovery.-.