Let’s build a multiplayer Phaser game with TypeScript, Socket.IO, and Phaser
Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2019.
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Edición: | 1st ed. 2019. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630544806719 |
Tabla de Contenidos:
- Chapter 1: Introduction
- Chapter 2: Setting Up Our Development Environment
- Chapter 3: Orchestrating Our Domain Model
- Chapter 4: Implementing Our Game Domain Models
- Chapter 5: Seeing It In Action
- Chapter 6: Projectiles
- Chapter 7: Hooking Up Our Server
- Chapter 8: The World Should Remember Your Name
- Chapter 9: Bonus: Refactoring and Asteroids
- Chapter 10: Further Reading and Discovery.-.