Let’s build a multiplayer Phaser game with TypeScript, Socket.IO, and Phaser

Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to...

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Bibliographic Details
Main Author: Lodriguez, Oscar. author (author)
Format: eBook
Language:Inglés
Published: Berkeley, CA : Apress 2019.
Edition:1st ed. 2019.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630544806719
Table of Contents:
  • Chapter 1: Introduction
  • Chapter 2: Setting Up Our Development Environment
  • Chapter 3: Orchestrating Our Domain Model
  • Chapter 4: Implementing Our Game Domain Models
  • Chapter 5: Seeing It In Action
  • Chapter 6: Projectiles
  • Chapter 7: Hooking Up Our Server
  • Chapter 8: The World Should Remember Your Name
  • Chapter 9: Bonus: Refactoring and Asteroids
  • Chapter 10: Further Reading and Discovery.-.