Unreal for Mobile and Standalone VR Create Professional VR Apps Without Coding
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects...
Main Author: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Berkeley, CA :
Apress
2019.
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Edition: | 1st ed. 2019. |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630522306719 |
Table of Contents:
- Chapter 1. The VR ecosystem and What to Expect in the Years to Come
- Chapter 2. VR Production Tools, Workflow and Pipeline
- Chapter 3. Before You Start
- Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up
- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest
- Chapter 6. Creating an Interactive VR Presentation
- Chapter 7. An Introduction to Creating VR Game Mechanics
- Chapter 8. Performance, Profiling and Optimizations
- Chapter 9. Conclusion and Resources.