Impractical Python projects playful programming activities to make you smarter

Impractical Python Projects picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you’ll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literar...

Descripción completa

Detalles Bibliográficos
Otros Autores: Vaughan, Lee, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: San Francisco : No Starch Press [2019]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630474906719
Tabla de Contenidos:
  • Intro
  • Title Page
  • Copyright Page
  • Dedication
  • About the Author
  • About the Technical Reviewer
  • BRIEF CONTENTS
  • CONTENTS IN DETAIL
  • ACKNOWLEDGMENTS
  • INTRODUCTION
  • Who This Book Is For
  • What's in This Book
  • Where to Get Help
  • Onward!
  • 1 SILLY NAME GENERATOR
  • Project #1: Generating Pseudonyms
  • Planning and Designing a Project
  • The Code
  • Summary
  • Further Reading
  • Practice Projects
  • Challenge Projects
  • 2 FINDING PALINGRAM SPELLS
  • Finding and Opening a Dictionary
  • Project #2: Finding Palindromes
  • Project #3: Finding Palingrams
  • dnE ehT
  • Further Reading
  • Practice Project: Dictionary Cleanup
  • Challenge Project: Recursive Approach
  • 3 SOLVING ANAGRAMS
  • Project #4: Finding Single-Word Anagrams
  • Project #5: Finding Phrase Anagrams
  • Project #6: Finding Voldemort: The Gallic Gambit
  • Project #7: Finding Voldemort: The British Brute-Force
  • Summary
  • Further Reading
  • Practice Project: Finding Digrams
  • Challenge Project: Automatic Anagram Generator
  • 4 DECODING AMERICAN CIVIL WAR CIPHERS
  • Project #8: The Route Cipher
  • Project #9: The Rail Fence Cipher
  • Summary
  • Further Reading
  • Practice Projects
  • Challenge Projects
  • 5 ENCODING ENGLISH CIVIL WAR CIPHERS
  • Project #10: The Trevanion Cipher
  • Project #11: Writing a Null Cipher
  • Summary
  • Further Reading
  • Practice Projects
  • 6 WRITING IN INVISIBLE INK
  • Project #12: Hiding a Vigenère Cipher
  • The Platform
  • The Strategy
  • The Pseudocode
  • The Code
  • Detecting the Hidden Message
  • Summary
  • Further Reading
  • Practice Project: Checking the Number of Blank Lines
  • Challenge Project: Using Monospace Font
  • 7 BREEDING GIANT RATS WITH GENETIC ALGORITHMS
  • Finding the Best of All Possible Solutions
  • Project #13: Breeding an Army of Super-Rats
  • Project #14: Cracking a High-Tech Safe
  • Further Reading.
  • Challenge Projects
  • 8 COUNTING SYLLABLES FOR HAIKU POETRY
  • Japanese Haiku
  • Project #15: Counting Syllables
  • The Strategy
  • Managing Missing Words
  • The Count Syllables Code
  • A Program to Check Your Program
  • Summary
  • Further Reading
  • Practice Project: Syllable Counter vs. Dictionary File
  • 9 WRITING HAIKU WITH MARKOV CHAIN ANALYSIS
  • Project #16: Markov Chain Analysis
  • The Strategy
  • The Pseudocode
  • The Training Corpus
  • Debugging
  • The Code
  • The Results
  • Summary
  • Further Reading
  • Challenge Projects
  • 10 ARE WE ALONE? EXPLORING THE FERMI PARADOX
  • Project #17: Modeling the Milky Way
  • The Strategy
  • Estimating the Number of Civilizations
  • Selecting Radio Bubble Dimensions
  • Generating a Formula for the Probability of Detection
  • The Probability-of-Detection Code
  • Building the Graphical Model
  • Results
  • Summary
  • Further Reading
  • Practice Projects
  • Challenge Projects
  • 11 THE MONTY HALL PROBLEM
  • Monte Carlo Simulation
  • Project #18: Verify vos Savant
  • Project #19: The Monty Hall Game
  • Summary
  • Further Reading
  • Practice Project: The Birthday Paradox
  • 12 SECURING YOUR NEST EGG
  • Project #20: Simulating Retirement Lifetimes
  • The Strategy
  • The Pseudocode
  • Finding Historical Data
  • The Code
  • Using the Simulator
  • Summary
  • Further Reading
  • Challenge Projects
  • 13 SIMULATING AN ALIEN VOLCANO
  • Project #21: The Plumes of Io
  • A Slice of pygame
  • The Strategy
  • The Code
  • Running the Simulation
  • Summary
  • Further Reading
  • Practice Project: Going the Distance
  • Challenge Projects
  • 14 MAPPING MARS WITH THE MARS ORBITER
  • Astrodynamics for Gamers
  • Project #22: The Mars Orbiter Game
  • The Strategy
  • Game Assets
  • The Code
  • Summary
  • Challenge Projects
  • 15 IMPROVING YOUR ASTROPHOTOGRAPHY WITH PLANET STACKING
  • Project #23: Stacking Jupiter
  • The pillow Module.
  • Working with Files and Folders
  • The Video
  • The Strategy
  • The Code
  • Summary
  • Further Reading
  • Challenge Project: Vanishing Act
  • 16 FINDING FRAUDS WITH BENFORD'S LAW
  • Project #24: Benford's Law of Leading Digits
  • The Dataset
  • The Strategy
  • The Code
  • Summary
  • Further Reading
  • Practice Project: Beating Benford
  • Challenge Projects
  • APPENDIX PRACTICE PROJECT SOLUTIONS
  • Chapter 1: Silly Name Generator
  • Chapter 2: Finding Palingram Spells
  • Chapter 3: Solving Anagrams
  • Chapter 4: Decoding American Civil War Ciphers
  • Chapter 5: Encoding English Civil War Ciphers
  • Chapter 6: Writing in Invisible Ink
  • Chapter 8: Counting Syllables for Haiku Poetry
  • Chapter 10: Are We Alone? Exploring the Fermi Paradox
  • Chapter 11: The Monty Hall Problem
  • Chapter 13: Simulating an Alien Volcano
  • Chapter 16: Finding Frauds with Benford's Law
  • INDEX.