Beginning iOS AR Game Development Developing Augmented Reality Apps with Unity and C#

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices...

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Detalles Bibliográficos
Autor principal: Fowler, Allan. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2019.
Edición:1st ed. 2019.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630441506719
Tabla de Contenidos:
  • Chapter 1: Getting Started
  • Chapter 2: Getting Started
  • Chapter 3: The Unity ARKit
  • Chapter 4: Hit Testing & Lighting
  • Chapter 5: Making AR Games
  • Chapter 6: Introducing Touch
  • Chapter 7: Adding Plane Detection & Point Clouds
  • Chapter 8: Final Steps.