Rigging for Games a primer for technical artists using Maya and Python
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinema...
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Formato: | Libro electrónico |
Idioma: | Inglés |
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Boca Raton, FL :
CRC Press, Taylor & Francis Group
[2016].
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Edición: | 1st edition |
Colección: | An A K Peters Book
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630440206719 |