Rigging for Games a primer for technical artists using Maya and Python

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinema...

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Detalles Bibliográficos
Autor Corporativo: Safari, an O'Reilly Media Company (-)
Otros Autores: Assaf, Eyal, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, Taylor & Francis Group [2016].
Edición:1st edition
Colección:An A K Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630440206719

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