Doppioslash, C. a. (2018). Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems (1st ed. 2018.). Apress.
Chicago Style (17th ed.) CitationDoppioslash, Claudia. author. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st ed. 2018. Berkeley, CA: Apress, 2018.
MLA (9th ed.) CitationDoppioslash, Claudia. author. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st ed. 2018. Apress, 2018.
Warning: These citations may not always be 100% accurate.