Building a 2D Game Physics Engine Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
Autores principales: | , , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2017.
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Edición: | 1st ed. 2017. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630322006719 |
Tabla de Contenidos:
- 1. Introduction to 2D Game Physics Engine Development
- 2. Implementing the 2D Physics Engine Core
- 3. Incorporating Collision Detection
- 4. Completing the Physics Engine and Rigid Shape Component,- 5. Summarizing the Physics Engine.