Building a 2D Game Physics Engine Using HTML5 and JavaScript

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Detalles Bibliográficos
Autores principales: Tanaya, Michael. author (author), Chen, Huaming. author, Pavleas, Jebediah. author, Sung, Kelvin. author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2017.
Edición:1st ed. 2017.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630322006719
Tabla de Contenidos:
  • 1. Introduction to 2D Game Physics Engine Development
  • 2. Implementing the 2D Physics Engine Core
  • 3. Incorporating Collision Detection
  • 4. Completing the Physics Engine and Rigid Shape Component,- 5. Summarizing the Physics Engine.