Managing for happiness games, tools, and practices to motivate any team

A practical handbook for making management great again Managing for Happiness offers a complete set of practices for more effective management that makes work fun. Work and fun are not polar opposites; they're two sides of the same coin, and making the workplace a pleasant place to be keeps emp...

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Detalles Bibliográficos
Otros Autores: Appelo, Jurgen, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, New Jersey : Wiley 2016.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630321806719
Tabla de Contenidos:
  • Managing for Happiness: Games, Tools, and Practices to Motivate Any Team
  • Contents
  • Preface: Better Management for Everyone
  • Introduction: What Is Management 3.0?
  • Doing the Wrong Thing
  • Doing the Right Thing Wrong
  • No Control
  • Why Do We Need Management?
  • Management 3.0 Principles
  • Management 3.0 Practices
  • Great Management
  • 1: Kudo Box and Kudo Cards: Motivate People with Better Rewards
  • Extrinsic Motivation
  • Intrinsic Motivation
  • Kudos
  • But What If . . .?
  • How to Get Started
  • Tips and Variations
  • 2: Personal Maps: Improve Communication and Understanding
  • Improving Collaboration
  • Management by Walking Around
  • Management by Sitting Around
  • Management by Skyping Around
  • The Observer Effect
  • Close Proximity
  • Great Conversation Topics
  • You Are Always on My Mind Map
  • How to Get Started
  • Tips and Variations
  • 3: Delegation Boards and Delegation Poker: Empower Workers with Clear Boundaries
  • Distributed Control
  • Employee Empowerment
  • Defining Boundaries
  • The 7 Levels of Delegation
  • The Delegation Board
  • Delegation Poker
  • How to Get Started
  • Tips and Variations
  • 4: Value Stories and Culture Books: Define the Culture by Sharing Stories
  • Creating Value
  • Value List
  • Team Values
  • Employee Handbooks
  • Living Your Values
  • How to Get Started
  • Tips and Variations
  • 5: Exploration Days and Internal Crowdfunding: Make Time for Exploration and Self-Education
  • Education Days
  • ShipIt Days
  • Internal Crowdfunding
  • Self-Education
  • How to Get Started
  • Tips and Variations
  • 6: Business Guilds and Corporate Huddles: Share Knowledge, Tools, and Practices
  • Medieval Guilds
  • Communities of Practice
  • Business Huddles
  • Tribes
  • How to Get Started
  • Tips and Variations
  • 7: Feedback Wraps and Unlimited Vacation: Learn How to Offer Constructive Feedback
  • Flextime.
  • Remote Working
  • Developing Trust
  • Performance Appraisals
  • Step 1: Describe Your Context
  • Step 2: List Your Observations
  • Step 3: Express Your Emotions
  • Step 4: Sort by Value
  • Step 5: End with Suggestions
  • Written Feedback
  • Wrapping Up
  • How to Get Started
  • Tips and Variations
  • 8: Metrics Ecosystem and Scoreboard Index: Measure Performance the Right Way
  • Proxies and the Unknown
  • Big Data, Small Progress
  • Everything Depends on Everything
  • Subjectivity and Reflexivity
  • Management by Objectives
  • Judgment and Control
  • Rewards and Punishments
  • Gaming the System
  • Dehumanization
  • Too Little, Too Late
  • Stagnation and Complacency
  • Rules for Measurement
  • Integration and Scaling
  • Dashboards, Scorecards, and Frameworks
  • The Scoreboard Index
  • How to Get Started
  • Tips and Variations
  • 9: Merit Money: Pay People According to Their Merits
  • Earning Money
  • Bonus Systems
  • Flat Systems
  • Merit Systems
  • Virtual Currencies
  • Peer Recognition
  • Cashing Earnings
  • Six Rules for Rewards
  • Experiment and Customize
  • How to Get Started
  • Tips and Variations
  • 10: Moving Motivators: Discover Real Engagement of Workers
  • Employee Engagement
  • Can We Really Motivate People?
  • Intrinsic and Extrinsic
  • CHAMPFROGS
  • Manage the System
  • Employee Engagement Programs (Don't Work)
  • Moving Motivators
  • Engage!
  • How to Get Started
  • Tips and Variations
  • 11: Happiness Door: Aim for a Happier Organization
  • Engagement or Satisfaction?
  • Happiness First, Success Later
  • Twelve Steps to Happiness
  • The Happiness Door
  • Feedback and Influence
  • How to Get Started
  • Tips and Variations
  • 12: Yay! Questions and Celebration Grids: Learn from Successes and Failures
  • Experimental Learning
  • Good Practices
  • Two Questions
  • Celebrate Work
  • How to Get Started
  • Tips and Variations.
  • Conclusion: Never Stop Experimenting
  • The Idea Farmer
  • But . . . We're Different!
  • But . . . It Doesn't Work!
  • Management Habits
  • I Love Management
  • Notes
  • Index
  • End User License Agreement.