Managing for happiness games, tools, and practices to motivate any team
A practical handbook for making management great again Managing for Happiness offers a complete set of practices for more effective management that makes work fun. Work and fun are not polar opposites; they're two sides of the same coin, and making the workplace a pleasant place to be keeps emp...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, New Jersey :
Wiley
2016.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630321806719 |
Tabla de Contenidos:
- Managing for Happiness: Games, Tools, and Practices to Motivate Any Team
- Contents
- Preface: Better Management for Everyone
- Introduction: What Is Management 3.0?
- Doing the Wrong Thing
- Doing the Right Thing Wrong
- No Control
- Why Do We Need Management?
- Management 3.0 Principles
- Management 3.0 Practices
- Great Management
- 1: Kudo Box and Kudo Cards: Motivate People with Better Rewards
- Extrinsic Motivation
- Intrinsic Motivation
- Kudos
- But What If . . .?
- How to Get Started
- Tips and Variations
- 2: Personal Maps: Improve Communication and Understanding
- Improving Collaboration
- Management by Walking Around
- Management by Sitting Around
- Management by Skyping Around
- The Observer Effect
- Close Proximity
- Great Conversation Topics
- You Are Always on My Mind Map
- How to Get Started
- Tips and Variations
- 3: Delegation Boards and Delegation Poker: Empower Workers with Clear Boundaries
- Distributed Control
- Employee Empowerment
- Defining Boundaries
- The 7 Levels of Delegation
- The Delegation Board
- Delegation Poker
- How to Get Started
- Tips and Variations
- 4: Value Stories and Culture Books: Define the Culture by Sharing Stories
- Creating Value
- Value List
- Team Values
- Employee Handbooks
- Living Your Values
- How to Get Started
- Tips and Variations
- 5: Exploration Days and Internal Crowdfunding: Make Time for Exploration and Self-Education
- Education Days
- ShipIt Days
- Internal Crowdfunding
- Self-Education
- How to Get Started
- Tips and Variations
- 6: Business Guilds and Corporate Huddles: Share Knowledge, Tools, and Practices
- Medieval Guilds
- Communities of Practice
- Business Huddles
- Tribes
- How to Get Started
- Tips and Variations
- 7: Feedback Wraps and Unlimited Vacation: Learn How to Offer Constructive Feedback
- Flextime.
- Remote Working
- Developing Trust
- Performance Appraisals
- Step 1: Describe Your Context
- Step 2: List Your Observations
- Step 3: Express Your Emotions
- Step 4: Sort by Value
- Step 5: End with Suggestions
- Written Feedback
- Wrapping Up
- How to Get Started
- Tips and Variations
- 8: Metrics Ecosystem and Scoreboard Index: Measure Performance the Right Way
- Proxies and the Unknown
- Big Data, Small Progress
- Everything Depends on Everything
- Subjectivity and Reflexivity
- Management by Objectives
- Judgment and Control
- Rewards and Punishments
- Gaming the System
- Dehumanization
- Too Little, Too Late
- Stagnation and Complacency
- Rules for Measurement
- Integration and Scaling
- Dashboards, Scorecards, and Frameworks
- The Scoreboard Index
- How to Get Started
- Tips and Variations
- 9: Merit Money: Pay People According to Their Merits
- Earning Money
- Bonus Systems
- Flat Systems
- Merit Systems
- Virtual Currencies
- Peer Recognition
- Cashing Earnings
- Six Rules for Rewards
- Experiment and Customize
- How to Get Started
- Tips and Variations
- 10: Moving Motivators: Discover Real Engagement of Workers
- Employee Engagement
- Can We Really Motivate People?
- Intrinsic and Extrinsic
- CHAMPFROGS
- Manage the System
- Employee Engagement Programs (Don't Work)
- Moving Motivators
- Engage!
- How to Get Started
- Tips and Variations
- 11: Happiness Door: Aim for a Happier Organization
- Engagement or Satisfaction?
- Happiness First, Success Later
- Twelve Steps to Happiness
- The Happiness Door
- Feedback and Influence
- How to Get Started
- Tips and Variations
- 12: Yay! Questions and Celebration Grids: Learn from Successes and Failures
- Experimental Learning
- Good Practices
- Two Questions
- Celebrate Work
- How to Get Started
- Tips and Variations.
- Conclusion: Never Stop Experimenting
- The Idea Farmer
- But . . . We're Different!
- But . . . It Doesn't Work!
- Management Habits
- I Love Management
- Notes
- Index
- End User License Agreement.