IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification

This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...

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Detalles Bibliográficos
Autor principal: Shiralkar, Shreekant W. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2016.
Edición:1st ed. 2016.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630308106719

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