Scratch by Example Programming for All Ages

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is v...

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Detalles Bibliográficos
Autor principal: Vlieg, Eduardo A. author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2016.
Edición:1st ed. 2016.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630294206719
Tabla de Contenidos:
  • Introduction
  • Part I: Learning the Basics
  • 1. Getting to Know the Scratch Interface
  • 2. Meet the Cat
  • 3. Make the Cat Move
  • 4. Make the Cat Draw
  • 5. The Playful Cat
  • 6. The Noisy Cat
  • Part II: Becoming a Programmer
  • 7. Advanced Concepts
  • 8. Variables
  • 9. Lists
  • 10. Webcam Interaction
  • 11. Broadcast Interaction
  • 12. Create Your Own Blocks
  • 13. Answers
  • 14. Conclusion.