Building an FPS game with Unity create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by ste...
Otros Autores: | , |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham [United Kingdom] :
Packt Publishing
2015.
|
Edición: | 1st edition |
Colección: | Community experience distilled
|
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630031306719 |
Tabla de Contenidos:
- Cover
- Copyright
- Credits
- Foreword
- About the Author
- Acknowledgment
- About the Reviewers
- www.PacktPub.com
- Table of Contents
- Preface
- Chapter 1: Getting Started on an FPS
- Prerequisites
- Project creation
- Getting started with the Asset Store
- Installing UFPS
- Installing Prototype
- File organization
- Customizing Unity's layout
- Summary
- Chapter 2: Building Custom Weapons
- Prerequisites
- Setting up a testbed
- Getting models/sounds for weapons
- Building our weapon - the mesh
- Creating a UnitBank
- Creating the weapon
- Customizing our weapon's properties
- Summary
- Chapter 3: Prototyping Levels with Prototype
- Prerequisites
- Level design 101 - planning
- Creating the architectural overview
- 3D modeling software
- Constructing geometry with brushes
- Modular tilesets
- Creating geometry
- Building a doorway
- Duplicating rooms / creating a hallway
- Preventing falls - collision
- Adding stairways
- Coloring your world
- Summary
- Chapter 4: Creating Exterior Environments
- Prerequisites
- Introduction to Terrain
- Height maps
- Hand sculpting
- Creating the Terrain
- Adding color to our Terrain - textures
- Adding water
- Adding trees
- Adding details - grass
- Building the atmosphere - Skyboxes and Fog
- Summary
- Chapter 5: Building Encounters
- Prerequisites
- Adding a simple turret enemy
- Integrating an AI system - RAIN
- Integrating an AI system - Shooter AI
- Spawning enemies with the help of a trigger
- Spawning multiple enemies at once
- Cleaning up dead AI
- Placing healthpacks/ammo
- Summary
- Chapter 6 : Breathing Life into Levels
- Prerequisites
- Building an explosive barrel
- Using triggers for doors
- Creating an elevator
- Summary
- Chapter 7: Adding Polish with ProBuilder
- Prerequisites
- Upgrading from Prototype to ProBuilder.
- Creating material
- Working with ProBuilder - placing materials
- Meshing your levels
- Summary
- Chapter 8 : Creating a Custom GUI
- Prerequisites
- Creating a main menu: part 1 - adding text
- Creating a main menu: part 2 - adding buttons
- Creating a main menu: part 3 - button functionality
- Replacing the default UFPS HUD
- Summary
- Chapter 9 : Finalizing Our Project
- Prerequisites
- Building the game in Unity
- Building an installer for Windows
- Building an installer for Windows
- Summary
- Index.