Stevens, R., & Raybould, D. (2016). Game audio implementation: A practical guide using the unreal engine. Focal Press.
Cita Chicago Style (17a ed.)Stevens, Richard, y Dave Raybould. Game Audio Implementation: A Practical Guide Using the Unreal Engine. London: Focal Press, 2016.
Cita MLA (9a ed.)Stevens, Richard, y Dave Raybould. Game Audio Implementation: A Practical Guide Using the Unreal Engine. Focal Press, 2016.
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