Cita APA (7a ed.)

Stevens, R., & Raybould, D. (2016). Game audio implementation: A practical guide using the unreal engine. Focal Press.

Cita Chicago Style (17a ed.)

Stevens, Richard, y Dave Raybould. Game Audio Implementation: A Practical Guide Using the Unreal Engine. London: Focal Press, 2016.

Cita MLA (9a ed.)

Stevens, Richard, y Dave Raybould. Game Audio Implementation: A Practical Guide Using the Unreal Engine. Focal Press, 2016.

Precaución: Estas citas no son 100% exactas.