Unity UI cookbook over 60 recipes to help you create professional and exquisite UIs to make your games more immersive
Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive About This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your play...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing
2015.
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Edición: | 1st edition |
Colección: | Quick answers to common problems.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629961406719 |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: UI Essentials; Introduction; Setting up a 2D texture to be a bordered sprite; Resizing the UI according to the screen size and resolution; Adding and placing an image in the UI; Adding a circular mask to an image; Making an image scrollable; Making text scrollable with a vertical slider; Selecting buttons through the keyboard; Using UI layout components; Chapter 2: Implementing Counters and Health Bars; Introduction; Implementing a score counter
- Implementing a lives counterCreating a modular coin counter; Creating a symbolic lives counter; Implementing a linear health bar; Implementing a radial health bar; Creating a health bar with armor; Using multiple bars to make a multibar; Developing a kingdom hearts health bar style; Chapter 3: Implementing Timers; Introduction; Implementing a numeric timer; Creating a linear timer; Implementing a radial timer; Creating a mixed timer; Creating a well-formatted timer; Developing a well-formatted countdown that changes; Chapter 4: Creating Panels for Menus; Introduction
- Creating a toggle groupShowing the slider value as a percentage; Adding upper and lower bounds to the slider; Making UI elements affected by different lights; Making a draggable panel; Making a resizable panel; Creating a drag-and-drop element; Developing an MP3 player; Chapter 5: Decorating the UI; Introduction; Creating an extendable element with a final fade effect; Creating an extendable and rotating element with a final fade effect; Creating bars that go up and down; Making a floating UI element; Adding shadows to text; Adding outlines to text; Chapter 6: Animating the UI; Introduction
- Appearing and disappearing menuCreating a menu with an entrance transition; Creating a menu with an idle animation; Animating a button when the cursor is over it; Creating a pop-up menu; Animating hearts of the symbolic lives counter; Changing animation of the hearts of the symbolic lives counter through the script; Chapter 7: Applying Runtime Customizations; Introduction; Making a button that changes color; Creating a slider that changes colors gradually; Creating a slide shower using a discrete slider; Creating a slider that changes a single color channel
- Making an input field with personal text validation at runtimeMaking an input field for a password with a lower bound limit for characters; Changing the cursor at runtime; Chapter 8: Applying Runtime Customizations; Introduction; Creating a distance displayer; Creating a directional radar; Developing a subtitle shower; Chapter 9: Diving into 3D UIs; Introduction; Creating a 3D menu; Adding a smooth tilt effect; Creating and placing a 3D UI; Making an animated 3D UI warning; Chapter 10: Creating Minimaps; Introduction; Creating a minimap; Implementing advanced features for minimaps; Index