UX for beginners
Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. Forget dry, technical material. This book—based on the wildl...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, CA :
O'Reilly
2015.
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629960606719 |
Tabla de Contenidos:
- Preface; This Book Truly Practices What It Preaches; I: Key Ideas; Lesson 1: What Is UX?; Lesson 2: The Five Main Ingredients of UX; Lesson 3: Your Perspective; Lesson 4: The Three "Whats" of User Perspective; Lesson 5: Solutions versus Ideas; Lesson 6: The Pyramid of UX Impact; II: Before You Start; Lesson 7: User Goals and Business Goals; Lesson 8: UX Is a Process; Lesson 9: Gathering Requirements; Lesson 10: Building Consensus; III: Behavior Basics; Lesson 11: Psychology versus Culture; Lesson 12: What Is User Psychology?; Lesson 13: What Is An Experience?
- Lesson 14: Conscious vs Subconscious ExperienceLesson 15: Emotions; Lesson 16: What Are Motivations?; Lesson 17: Motivation: Sex and Love; Lesson 18: Motivation: Affiliation; Lesson 19: Motivation: Status; Lesson 20: Motivation: Justice; Lesson 21: Motivation: Understanding (Curiosity); IV: User Research; Lesson 22: What Is User Research?; Lesson 23: What Isn't User Research?; Lesson 24: How Many Users Do You Need?; Lesson 25: How to Ask Questions; Lesson 26: How to Observe a User; Lesson 27: Interviews; Lesson 28: Surveys; Lesson 29: Card Sorting; Lesson 30: Creating User Profiles
- Lesson 31: DevicesV: The Limits of Our Minds; Lesson 32: What Is Intuition?; Lesson 33: What Is a Cognitive Bias?; Lesson 34: The Illusion of Choice; Lesson 35: Attention; Lesson 36: Memory; Lesson 37: Hyperbolic Discounting; VI: Information Architecture; Lesson 38: What Is Information Architecture?; Lesson 39: User Stories; Lesson 40: Types of Information Architecture; Lesson 41: Static and Dynamic Pages; Lesson 42: What Is a Flow?; Lesson 43: Users Don't Go Backward; VII: Designing Behavior; Lesson 44: Designing with Intention; Lesson 45: Rewards and Punishments
- Lesson 46: Conditioning and AddictionLesson 47: Gamification; Lesson 48: Social/Viral Structure; Lesson 49: How to Create Trust; Lesson 50: How Experience Changes Experience; VIII: Visual Design Principles; Lesson 51: Visual Weight (Contrast and Size); Lesson 52: Color; Lesson 53: Repetition and Pattern-Breaking; Lesson 54: Line Tension and Edge Tension; Lesson 55: Alignment and Proximity; Lesson 56: Using Motion for UX; IX: Wireframes and Prototypes; Lesson 57: What Is a Wireframe?; Lesson 58: What Isn't a Wireframe?; Lesson 59: Learn Skills, Not Tools; Lesson 60: Avoid Convenient Examples
- Lesson 61: What Is a Design Pattern?Lesson 62: Z-Pattern, F-Pattern, Visual Hierarchy; Lesson 63: Layout: Page Framework; Lesson 64: Layout: The Fold, Images, and Headlines; Lesson 65: Layout: The Axis of Interaction; Lesson 66: Forms; Lesson 67: Primary and Secondary Buttons; Lesson 68: Adaptive and Responsive Design; Lesson 69: To Design or Redesign?; Lesson 70: Touch versus Mouse; X: Psychology of Usability; Lesson 71: What Is Usability, Really?; Lesson 72: Simple, Easy, Fast, or Minimal; Lesson 73: Browsing, Searching, or Discovery; Lesson 74: Consistency and Expectations
- Lesson 75: Anti-UX