Beginning Java game development with LibGDX create a great variety of games quickly and efficiently with LibGDX
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Berkeley, California] :
Apress
2015.
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Edición: | 1st ed. 2015. |
Colección: | Expert's voice in Java.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629922406719 |
Tabla de Contenidos:
- 1. Getting Started with Java and LibGDX
- 2. Using the LibGDX Framework
- 3. Extending the LibGDX Framework
- 4. Audio and Resource Management
- 5. Advanced UI Design
- 6. Alternative Forms of Input
- 7. Integrating Third-Party Software
- 8. Introduction to 3D Programming
- 9. Taking Your Games Further
- Appendix A: Summary of Java Concepts Needed for This Book.