3D game design with Unreal Engine 4 and Blender combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level ga...

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Detalles Bibliográficos
Otros Autores: Plowma, Jessica, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing 2016.
Edición:First edition
Colección:Community experience distilled.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629904306719
Tabla de Contenidos:
  • Cover
  • Copyright
  • Credits
  • About the Author
  • About the Reviewer
  • www.PacktPub.com
  • Table of Contents
  • Preface
  • Chapter 1: Unreal, My Friend, I'd Like You to Meet Blender
  • Installing Blender
  • Exploring the interface
  • Customizing your settings
  • Working with modes
  • Jumping into our first project
  • Getting things started in Unreal Engine 4
  • Summary
  • Chapter 2: Starting Our First Project
  • Using the Content Browser to start building the level
  • Using different types of light
  • Adding interactive elements using Triggers and Blueprints
  • Playtesting our level
  • Summary
  • Chapter 3: It's Time to Customize!
  • Getting started making game assets
  • Using the basic tools of polygon modeling
  • How to use UV mapping and why it's important
  • UV unwrapping our game asset
  • Basic texturing techniques
  • Summary
  • Chapter 4: Getting the Assets to the Level
  • Exporting our object from Blender
  • What is FBX?
  • Importing our object into Unreal
  • Setting up and using our new 3D asset
  • Summary
  • Chapter 5: Taking This Level Up a Notch
  • Planning a more complex level
  • Whiteboxing a level for better asset creation
  • Level design principles
  • Advanced scripting techniques
  • Win conditions
  • Summary
  • Chapter 6: Monster Assets - The Level Totally Needs One of These
  • Designing our asset - inspiration and concept art
  • Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
  • Subdivide tool
  • Knife tool
  • Bridge Edge Loops tool
  • Triangulate modifier tool
  • Using multiple shapes within Blender
  • Summary
  • Chapter 7: Let's Dress to Impress!
  • Unwrapping complex objects
  • Marking seams
  • Unwrap tool
  • Stitch
  • Average Island Scale
  • Pack Islands
  • Using Smart UV Project
  • Custom Marking Seams
  • Unwrapping Cubes
  • Unwrapping Cylinders
  • Using different maps to create a more realistic look.
  • Summary
  • Chapter 8: Lights, Camera, Animation!
  • How does Blender handle animation?
  • Rigging and using keyframes
  • Using Blender's suite of animation tools
  • Summary
  • Chapter 9: Bang Bang - Let's Make It Explode
  • Creating a class blueprint to tie it all together
  • Using sound effects
  • Using particle effects
  • Index.