Unreal engine physics essentials gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal...

Descripción completa

Detalles Bibliográficos
Otros Autores: Emperore, Katax, author (author), Sherry, Devin, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing 2015.
Edición:1st edition
Colección:Community experience distilled.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629811006719
Tabla de Contenidos:
  • Cover
  • Copyright
  • Credits
  • About the Authors
  • About the Reviewer
  • www.PacktPub.com
  • Table of Contents
  • Preface
  • Chapter 1: Math and Physics Primer
  • Launching Unreal Engine 4
  • Units of measurement
  • What is an Unreal Unit?
  • Common measurements in Unreal Engine 4
  • Unit snapping in Unreal Engine 4
  • Changing units of measurement in 3ds Max and Maya
  • Units of measurement - a section review
  • The scientific notation
  • How to use scientific notation?
  • The scientific notation - a section review
  • The 2D and 3D coordinate systems
  • The top perspective
  • The side perspective
  • The front perspective
  • The 2D and 3D coordinate systems - a section review
  • Scalars and vectors
  • Scalars and vectors - a section review
  • Newton's laws/Newtonian physics concepts
  • Newton's first law of motion
  • Newton's second law of motion
  • Newton's third law of motion
  • Newton's laws of motion - a section review
  • Forces and energy
  • Forces and energy - a section review
  • Summary
  • Chapter 2: Physics Asset Tool
  • Navigating to PhAT
  • The PhAT environment
  • The PhAT example and experience
  • Deleting current assets
  • Adding and customizing current assets
  • Summary
  • Chapter 3: Collision
  • Collision and Trace Responses - an overview
  • Collision and Trace Responses - a section review
  • Simple versus complex collision
  • Simple versus complex collision - a section review
  • Creating simple collisions
  • Creating simple collisions - a section review
  • Creating complex and custom collision hulls
  • Creating complex and custom collision hulls - a section review
  • Collision interactions
  • Collision interactions - a section review
  • Custom object and trace channel responses
  • Custom object and trace channel responses - a section review
  • In-depth collision presets
  • In-depth collision presets - a section review.
  • Summary
  • Chapter 4: Constraints
  • What are constraints?
  • The first physics constraint actor experience
  • Customizing physics constraint actor
  • A simple game with Blueprint
  • Summary
  • Chapter 5: Physics Dampening, Friction, and Physics Bodies
  • Physics Bodies - an overview
  • Physics Bodies - a section review
  • Angular and Linear Damping
  • Angular and Linear Damping - a section review
  • Physical Materials - an overview
  • Physical Materials - a section review
  • Physics Damping
  • Physics Damping - a section review
  • Summary
  • Chapter 6: Materials
  • What is physical material?
  • Creating the first material
  • The physics of materials
  • Summary
  • Chapter 7: Creating a Vehicle Blueprint
  • Vehicle Blueprint - a content overview
  • Vehicle Blueprints - a section overview
  • Creating the Vehicle Blueprints
  • Creating the Vehicle Blueprints - a section review
  • Editing the Vehicle Blueprints
  • Editing the Vehicle Blueprints - a section review
  • Setting up user controls
  • Setting up user controls - a section review
  • Scripting movement behaviors
  • Scripting movement behaviors - a section review
  • Testing the vehicle
  • Summary
  • Chapter 8: Advanced Topics
  • Simulating complex physics - destruction
  • Summary
  • Index.