Architectural drawing
This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express idea...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Laurence King
2014.
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Edición: | Second edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629801806719 |
Tabla de Contenidos:
- Intro
- Copyright
- Title Page
- Contents
- Introduction
- About this book
- Media
- Introduction
- Line
- Case studies
- Step by step: Pencil
- Step by step: Charcoal
- Step by step: Charcoal and Photoshop
- Step by step: Ink
- Step by step: Ink and Photoshop
- Step by step: Monoprints
- Step by step: Photoshop
- Step by step: Line work in Photoshop
- Render
- Case studies
- Step by step: Pencil crayon
- Step by step: Charcoal
- Step by step: Watercolour interior sketch
- Step by step: Photoshop: Finishing a computer-generated image (CGI)
- Step by step: Photoshop: Creating shadows for people
- Step by step: Photoshop: Colour-correcting a photograph
- Step by step: AutoCAD to 3ds Max
- Mixed Media
- Case studies
- Step by step: Collage
- Step by step: Monoprinting
- Step by step: Linocut
- Step by step: Press print
- Step by step: Screen-printing with paper stencils
- Step by step: Model/computer collage
- Step by step: Taking a collage from two to three dimensions
- Types
- Introduction
- Sketches
- Case studies
- Diagrams
- Plans
- Case studies
- Step by step: Graphic outputs in SketchUp
- Step by step: Editing SketchUp's graphic outputs in Photoshop
- Sections and elevations
- Case studies
- Axonometric and isometric projections
- Case studies
- Step by step: Using simple conventions
- Perspectives
- Case studies
- Step by step: Drawing a one-point perspective
- Step by step: Drawing a two-point perspective
- Step by step: Making rapid perspective sketches by hand
- Step by step: Correcting perspective distortion
- Step by step: Creating a lathe model
- Step by step: Creating a loft model
- Step by step: Polygon model editing
- Step by step: Solid model editing
- Step by step: Creating a spline surface model
- Step by step: Using After Effects for animation
- Places
- Introduction.
- Interiors
- Case studies
- Step by step: Lighting an interior using 3ds Max and V-Ray
- Landscapes
- Case studies
- Step by step: Digital painting: Landscape in watercolour and Photoshop
- Step by step: Creating an exterior scene in Photoshop
- Urban settings
- Case studies
- Step by step: Creating a photomontage
- Step by step: Using photomontage as part of the design process
- Step by step: Digital process
- Glossary
- Further reading
- Index
- Picture credits
- Author's acknowledgements.