Architectural drawing

This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express idea...

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Detalles Bibliográficos
Otros Autores: Dernie, David, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Laurence King 2014.
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629801806719
Tabla de Contenidos:
  • Intro
  • Copyright
  • Title Page
  • Contents
  • Introduction
  • About this book
  • Media
  • Introduction
  • Line
  • Case studies
  • Step by step: Pencil
  • Step by step: Charcoal
  • Step by step: Charcoal and Photoshop
  • Step by step: Ink
  • Step by step: Ink and Photoshop
  • Step by step: Monoprints
  • Step by step: Photoshop
  • Step by step: Line work in Photoshop
  • Render
  • Case studies
  • Step by step: Pencil crayon
  • Step by step: Charcoal
  • Step by step: Watercolour interior sketch
  • Step by step: Photoshop: Finishing a computer-generated image (CGI)
  • Step by step: Photoshop: Creating shadows for people
  • Step by step: Photoshop: Colour-correcting a photograph
  • Step by step: AutoCAD to 3ds Max
  • Mixed Media
  • Case studies
  • Step by step: Collage
  • Step by step: Monoprinting
  • Step by step: Linocut
  • Step by step: Press print
  • Step by step: Screen-printing with paper stencils
  • Step by step: Model/computer collage
  • Step by step: Taking a collage from two to three dimensions
  • Types
  • Introduction
  • Sketches
  • Case studies
  • Diagrams
  • Plans
  • Case studies
  • Step by step: Graphic outputs in SketchUp
  • Step by step: Editing SketchUp's graphic outputs in Photoshop
  • Sections and elevations
  • Case studies
  • Axonometric and isometric projections
  • Case studies
  • Step by step: Using simple conventions
  • Perspectives
  • Case studies
  • Step by step: Drawing a one-point perspective
  • Step by step: Drawing a two-point perspective
  • Step by step: Making rapid perspective sketches by hand
  • Step by step: Correcting perspective distortion
  • Step by step: Creating a lathe model
  • Step by step: Creating a loft model
  • Step by step: Polygon model editing
  • Step by step: Solid model editing
  • Step by step: Creating a spline surface model
  • Step by step: Using After Effects for animation
  • Places
  • Introduction.
  • Interiors
  • Case studies
  • Step by step: Lighting an interior using 3ds Max and V-Ray
  • Landscapes
  • Case studies
  • Step by step: Digital painting: Landscape in watercolour and Photoshop
  • Step by step: Creating an exterior scene in Photoshop
  • Urban settings
  • Case studies
  • Step by step: Creating a photomontage
  • Step by step: Using photomontage as part of the design process
  • Step by step: Digital process
  • Glossary
  • Further reading
  • Index
  • Picture credits
  • Author's acknowledgements.