Game engine architecture

A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the te...

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Detalles Bibliográficos
Otros Autores: Gregory, Jason, 1970, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : CRC Press [2014]
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629705606719

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